Magic_Game/core/Common/Time.cpp

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#include "..\e2dutil.h"
using namespace std::chrono;
e2d::Time::Time()
{
}
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time_t e2d::Time::GetTimeStamp() const
{
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auto& duration = time_point_cast<milliseconds>(time_).time_since_epoch();
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return static_cast<time_t>(duration.count());
}
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bool e2d::Time::IsZero() const
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{
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return time_.time_since_epoch().count() == 0LL;
}
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e2d::Time e2d::Time::operator+(Duration const & other) const
{
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Time t;
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t.time_ = time_ + milliseconds(other.Milliseconds());
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return std::move(t);
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}
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e2d::Time e2d::Time::operator-(Duration const & other) const
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{
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Time t;
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t.time_ = time_ - milliseconds(other.Milliseconds());
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return std::move(t);
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}
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e2d::Time & e2d::Time::operator+=(Duration const & other)
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{
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time_ += milliseconds(other.Milliseconds());
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return (*this);
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}
e2d::Time & e2d::Time::operator-=(Duration const &other)
{
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time_ -= milliseconds(other.Milliseconds());
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return (*this);
}
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e2d::Duration e2d::Time::operator-(Time const & other) const
{
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auto ms = duration_cast<milliseconds>(time_ - other.time_).count();
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return std::move(Duration(static_cast<float>(ms) / 1000.f));
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}
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e2d::Time e2d::Time::Now()
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{
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Time t;
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t.time_ = steady_clock::now();
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return std::move(t);
}