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										 |  |  | #include "..\e2dtransition.h"
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										 |  |  | #include "..\e2dnode.h"
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										 |  |  | #include "..\e2dmodule.h"
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										 |  |  | e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction) | 
					
						
							|  |  |  | 	: Transition(scene, duration) | 
					
						
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										 |  |  | 	, direction_(direction) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::MoveTransition::Init(Game * game, Scene * prev) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (Transition::Init(game, prev)) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		auto size = Window::GetInstance()->GetSize(); | 
					
						
							|  |  |  | 		if (direction_ == Direction::Up) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			pos_delta_ = Point(0, -size.height); | 
					
						
							|  |  |  | 			start_pos_ = Point(0, size.height); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		else if (direction_ == Direction::Down) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			pos_delta_ = Point(0, size.height); | 
					
						
							|  |  |  | 			start_pos_ = Point(0, -size.height); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		else if (direction_ == Direction::Left) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			pos_delta_ = Point(-size.width, 0); | 
					
						
							|  |  |  | 			start_pos_ = Point(size.width, 0); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		else if (direction_ == Direction::Right) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			pos_delta_ = Point(size.width, 0); | 
					
						
							|  |  |  | 			start_pos_ = Point(-size.width, 0); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		if (out_scene_) out_scene_->SetPos(0, 0); | 
					
						
							|  |  |  | 		in_scene_->SetPos(start_pos_); | 
					
						
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										 |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::MoveTransition::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Transition::Update(); | 
					
						
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										 |  |  | 	if (out_scene_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		out_scene_->SetPos(pos_delta_ * delta_); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (in_scene_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		in_scene_->SetPos(start_pos_ + pos_delta_ * delta_); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (delta_ >= 1) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		this->Stop(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::MoveTransition::Reset() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (out_scene_) out_scene_->SetPos(0, 0); | 
					
						
							|  |  |  | 	in_scene_->SetPos(0, 0); | 
					
						
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										 |  |  | } |