932 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			932 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
|  | #pragma once
 | |||
|  | #include "e2dutil.h"
 | |||
|  | #include "e2devent.h"
 | |||
|  | 
 | |||
|  | namespace e2d | |||
|  | { | |||
|  | 
 | |||
|  | 
 | |||
|  | 	class Action; | |||
|  | 	class Scene; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><>ͼ<EFBFBD>ӿ<EFBFBD>
 | |||
|  | 	class Drawable | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		// <20><>Ⱦͼ<C8BE><CDBC>
 | |||
|  | 		virtual void Draw() const = 0; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD>½ӿ<C2BD>
 | |||
|  | 	class Updatable | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		// <20><>Ⱦͼ<C8BE><CDBC>
 | |||
|  | 		virtual void Update() = 0; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
 | |||
|  | 	class KeyEventHandler | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
 | |||
|  | 		virtual void Handle(KeyEvent e) = 0; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
 | |||
|  | 	class MouseEventHandler | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
 | |||
|  | 		virtual void Handle(MouseEvent e) = 0; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><>ײ<EFBFBD><D7B2>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
 | |||
|  | 	class CollisionHandler | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ
 | |||
|  | 		virtual void Handle(Collision collision) = 0; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20>ڵ<EFBFBD>
 | |||
|  | 	class Node : | |||
|  | 		public Ref | |||
|  | 	{ | |||
|  | 		friend class Collider; | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		// <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		struct Property | |||
|  | 		{ | |||
|  | 			Point pos;			// <20><><EFBFBD><EFBFBD>
 | |||
|  | 			Size size;			// <20><>С
 | |||
|  | 			Point anchor;		// ê<><C3AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 			Point scale;		// <20><><EFBFBD><EFBFBD>
 | |||
|  | 			Point skew;			// <20><>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 			float rotation;		// <20><>ת<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 
 | |||
|  | 			Property operator+ (Property const & prop) const; | |||
|  | 			Property operator- (Property const & prop) const; | |||
|  | 
 | |||
|  | 			static const Property Origin; | |||
|  | 		}; | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		typedef std::vector<Node*> Nodes; | |||
|  | 		typedef std::vector<Action*> Actions; | |||
|  | 
 | |||
|  | 		Node(); | |||
|  | 
 | |||
|  | 		virtual ~Node(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ʾ״̬
 | |||
|  | 		bool IsVisible() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		const String& GetName() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>Ƶ<EFBFBD> Hash ֵ
 | |||
|  | 		size_t GetHashName() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
 | |||
|  | 		int GetOrder() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		float GetPosX() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		float GetPosY() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		Point GetPos() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		float GetWidth() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶<EFBFBD>
 | |||
|  | 		float GetHeight() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
 | |||
|  | 		float GetRealWidth() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶ȣ<DFB6><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
 | |||
|  | 		float GetRealHeight() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
 | |||
|  | 		Size GetRealSize() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ê<EFBFBD><C3AA>
 | |||
|  | 		float GetAnchorX() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ê<EFBFBD><C3AA>
 | |||
|  | 		float GetAnchorY() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С
 | |||
|  | 		Size GetSize() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		float GetScaleX() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		float GetScaleY() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		float GetSkewX() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		float GetSkewY() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		float GetRotation() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | |||
|  | 		float GetOpacity() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		Property GetProperty() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		Property GetExtrapolate() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ײ<EFBFBD><D7B2>
 | |||
|  | 		Collider * GetCollider(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		Node * GetParent() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
 | |||
|  | 		Scene * GetParentScene() const; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
 | |||
|  | 		void SetVisible( | |||
|  | 			bool value | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetName( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPosX( | |||
|  | 			float x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPosY( | |||
|  | 			float y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPos( | |||
|  | 			const Point & point | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPos( | |||
|  | 			float x, | |||
|  | 			float y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD>
 | |||
|  | 		virtual void SetPosFixed( | |||
|  | 			bool fixed | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
 | |||
|  | 		virtual void Move( | |||
|  | 			float x, | |||
|  | 			float y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
 | |||
|  | 		virtual void Move( | |||
|  | 			const Point & v | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetOrder( | |||
|  | 			int order | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0
 | |||
|  | 		virtual void SetScaleX( | |||
|  | 			float scale_x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0
 | |||
|  | 		virtual void SetScaleY( | |||
|  | 			float scale_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ (1.0, 1.0)
 | |||
|  | 		virtual void SetScale( | |||
|  | 			float scale_x, | |||
|  | 			float scale_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0
 | |||
|  | 		virtual void SetScale( | |||
|  | 			float scale | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetSkewX( | |||
|  | 			float skew_x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetSkewY( | |||
|  | 			float skew_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ (0, 0)
 | |||
|  | 		virtual void SetSkew( | |||
|  | 			float skew_x, | |||
|  | 			float skew_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetRotation( | |||
|  | 			float rotation | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0, <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetOpacity( | |||
|  | 			float opacity | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA><EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetAnchorX( | |||
|  | 			float anchor_x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetAnchorY( | |||
|  | 			float anchor_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>λ<EFBFBD><CEBB>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetAnchor( | |||
|  | 			float anchor_x, | |||
|  | 			float anchor_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetWidth( | |||
|  | 			float width | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5>߶<EFBFBD>
 | |||
|  | 		virtual void SetHeight( | |||
|  | 			float height | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
 | |||
|  | 		virtual void SetSize( | |||
|  | 			float width, | |||
|  | 			float height | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
 | |||
|  | 		virtual void SetSize( | |||
|  | 			Size size | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetProperty( | |||
|  | 			Property prop | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>û<EFBFBD><C3BB>ر<EFBFBD><D8B1><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>
 | |||
|  | 		virtual void SetClipEnabled( | |||
|  | 			bool enabled | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>Ե<EFBFBD><D4B5>ɫ
 | |||
|  | 		virtual void SetBorderColor( | |||
|  | 			const Color& color | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ڽڵ<DABD><DAB5><EFBFBD>
 | |||
|  | 		bool ContainsPoint( | |||
|  | 			const Point& point | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ཻ
 | |||
|  | 		bool Intersects( | |||
|  | 			Node * node | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		void AddChild( | |||
|  | 			Node * child, | |||
|  | 			int order = 0		/* <20><>Ⱦ˳<C8BE><CBB3> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		void AddChild( | |||
|  | 			const Nodes& nodes,	/* <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 			int order = 0		/* <20><>Ⱦ˳<C8BE><CBB3> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		Nodes GetChildren( | |||
|  | 			const String& name | |||
|  | 		) const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		Node* GetChild( | |||
|  | 			const String& name | |||
|  | 		) const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		const Nodes& GetAllChildren() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		int GetChildrenCount() const; | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3>ӽڵ<D3BD>
 | |||
|  | 		bool RemoveChild( | |||
|  | 			Node * child | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		void RemoveChildren( | |||
|  | 			const String& child_name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>нڵ<D0BD>
 | |||
|  | 		void RemoveAllChildren(); | |||
|  | 
 | |||
|  | 		// <20>Ӹ<EFBFBD><D3B8>ڵ<EFBFBD><DAB5>Ƴ<EFBFBD>
 | |||
|  | 		void RemoveFromParent(); | |||
|  | 
 | |||
|  | 		// ִ<>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		void RunAction( | |||
|  | 			Action * action | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void ResumeAction( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
 | |||
|  | 		void PauseAction( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
 | |||
|  | 		void StopAction( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
 | |||
|  | 		void ResumeAllActions(); | |||
|  | 
 | |||
|  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		void PauseAllActions(); | |||
|  | 
 | |||
|  | 		// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		void StopAllActions(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		const Actions& GetAllActions() const; | |||
|  | 
 | |||
|  | 		// ˢ<>¶<EFBFBD><C2B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void UpdateActionsTime(); | |||
|  | 
 | |||
|  | 		// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
 | |||
|  | 		virtual bool Dispatch( | |||
|  | 			const MouseEvent& e, | |||
|  | 			bool handled | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
 | |||
|  | 		virtual bool Dispatch( | |||
|  | 			const KeyEvent& e, | |||
|  | 			bool handled | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		virtual void Visit(); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		E2D_DISABLE_COPY(Node); | |||
|  | 
 | |||
|  | 		// <20><>Ⱦ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>Ե
 | |||
|  | 		void DrawBorder(); | |||
|  | 
 | |||
|  | 		// <20><>Ⱦ<EFBFBD><C8BE>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void DrawCollider(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
 | |||
|  | 		void SetParentScene( | |||
|  | 			Scene * scene | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SortChildren(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void UpdateTransform(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | |||
|  | 		void UpdateOpacity(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
 | |||
|  | 		void UpdateActions(); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		String		name_; | |||
|  | 		size_t		hash_name_; | |||
|  | 		Point		pos_; | |||
|  | 		Size		size_; | |||
|  | 		Point		scale_; | |||
|  | 		Point		anchor_; | |||
|  | 		Point		skew_; | |||
|  | 		float		rotation_; | |||
|  | 		float		display_opacity_; | |||
|  | 		float		real_opacity_; | |||
|  | 		int			order_; | |||
|  | 		bool		visible_; | |||
|  | 		bool		clip_enabled_; | |||
|  | 		bool		need_sort_; | |||
|  | 		bool		need_transform_; | |||
|  | 		bool		fixed_position_; | |||
|  | 		Collider	collider_; | |||
|  | 		Scene *		parent_scene_; | |||
|  | 		Node *		parent_; | |||
|  | 		Property	extrapolate_; | |||
|  | 		Color		border_color_; | |||
|  | 		Actions		actions_; | |||
|  | 		Nodes		children_; | |||
|  | 		ID2D1Geometry*		border_; | |||
|  | 		D2D1::Matrix3x2F	initial_matrix_; | |||
|  | 		D2D1::Matrix3x2F	final_matrix_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD>
 | |||
|  | 	class Scene : | |||
|  | 		public Node | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		Scene(); | |||
|  | 
 | |||
|  | 		virtual ~Scene(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>볡<EFBFBD><EBB3A1>
 | |||
|  | 		virtual void OnEnter() {} | |||
|  | 
 | |||
|  | 		// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void OnExit() {} | |||
|  | 
 | |||
|  | 		// <20>رմ<D8B1><D5B4><EFBFBD>
 | |||
|  | 		// ˵<><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false <20><><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>ڹر<DAB9>
 | |||
|  | 		virtual bool OnCloseWindow() { return true; } | |||
|  | 
 | |||
|  | 		// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>ؽڵ<D8BD><DAB5><EFBFBD>Ե
 | |||
|  | 		// Ĭ<>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void ShowBorder( | |||
|  | 			bool visible | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>
 | |||
|  | 		// Ĭ<>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void ShowCollider( | |||
|  | 			bool visible | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		virtual void Visit() override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		E2D_DISABLE_COPY(Scene); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		bool border_visible_; | |||
|  | 		bool collider_visible_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD>
 | |||
|  | 	class Sprite : | |||
|  | 		public Node, | |||
|  | 		public Drawable | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		Sprite(); | |||
|  | 
 | |||
|  | 		explicit Sprite( | |||
|  | 			Image * image | |||
|  | 		); | |||
|  | 
 | |||
|  | 		explicit Sprite( | |||
|  | 			const Resource& res | |||
|  | 		); | |||
|  | 
 | |||
|  | 		explicit Sprite( | |||
|  | 			const Resource& res, | |||
|  | 			const Rect& crop_rect	/* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		explicit Sprite( | |||
|  | 			const String& file_name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		explicit Sprite( | |||
|  | 			const String& file_name, | |||
|  | 			const Rect& crop_rect	/* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~Sprite(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD>
 | |||
|  | 		bool Open( | |||
|  | 			const Resource& res | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC>ļ<EFBFBD>
 | |||
|  | 		bool Open( | |||
|  | 			const String& file_name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ͼƬ
 | |||
|  | 		bool Open( | |||
|  | 			Image * image | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ͼƬ<CDBC>ü<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
 | |||
|  | 		void Crop( | |||
|  | 			const Rect& crop_rect	/* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ Image <20><><EFBFBD><EFBFBD>
 | |||
|  | 		Image * GetImage() const; | |||
|  | 
 | |||
|  | 		// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void Draw() const override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		E2D_DISABLE_COPY(Sprite); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		Image * image_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20>ı<EFBFBD>
 | |||
|  | 	class Text : | |||
|  | 		public Node, | |||
|  | 		public Drawable | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		// <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>뷽ʽ
 | |||
|  | 		enum class Align | |||
|  | 		{ | |||
|  | 			Left,		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 			Right,		/* <20>Ҷ<EFBFBD><D2B6><EFBFBD> */ | |||
|  | 			Center		/* <20><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD> */ | |||
|  | 		}; | |||
|  | 
 | |||
|  | 		// <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
 | |||
|  | 		class Style | |||
|  | 		{ | |||
|  | 		public: | |||
|  | 			Color		color;				// <20><>ɫ
 | |||
|  | 			Align		alignment;			// <20><><EFBFBD>뷽ʽ
 | |||
|  | 			bool		wrap;				// <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 			float		wrap_width;			// <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD>
 | |||
|  | 			float		line_spacing;		// <20>м<EFBFBD><D0BC><EFBFBD>
 | |||
|  | 			bool		underline;			// <20>»<EFBFBD><C2BB><EFBFBD>
 | |||
|  | 			bool		strikethrough;		// ɾ<><C9BE><EFBFBD><EFBFBD>
 | |||
|  | 			bool		outline;			// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
 | |||
|  | 			Color		outline_color;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 			float		outline_width;		// <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
 | |||
|  | 			Stroke		outline_stroke;		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
 | |||
|  | 
 | |||
|  | 		public: | |||
|  | 			Style(); | |||
|  | 
 | |||
|  | 			Style( | |||
|  | 				Color color, | |||
|  | 				Align alignment = Align::Left, | |||
|  | 				bool wrap = false, | |||
|  | 				float wrap_width = 0.f, | |||
|  | 				float line_spacing = 0.f, | |||
|  | 				bool underline = false, | |||
|  | 				bool strikethrough = false, | |||
|  | 				bool outline = true, | |||
|  | 				Color outline_color = Color(Color::Black, 0.5), | |||
|  | 				float outline_width = 1.f, | |||
|  | 				Stroke outline_stroke = Stroke::Round | |||
|  | 			); | |||
|  | 		}; | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		Text(); | |||
|  | 
 | |||
|  | 		explicit Text( | |||
|  | 			const String& text,						/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 			const Font& font = Font(),				/* <20><><EFBFBD><EFBFBD> */ | |||
|  | 			const Style& style = Style()			/* <20>ı<EFBFBD><C4B1><EFBFBD>ʽ */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~Text(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ı<EFBFBD>
 | |||
|  | 		const String& GetText() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
 | |||
|  | 		const Font& GetFont() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
 | |||
|  | 		const Style& GetStyle() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		const String& GetFontFamily() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD>ֺ<EFBFBD>
 | |||
|  | 		float GetFontSize() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ
 | |||
|  | 		UINT GetFontWeight() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 		const Color& GetColor() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 		const Color& GetOutlineColor() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
 | |||
|  | 		float GetOutlineWidth() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
 | |||
|  | 		Stroke GetOutlineStroke() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
 | |||
|  | 		int GetLineCount() const; | |||
|  | 
 | |||
|  | 		// <20>Ƿ<EFBFBD><C7B7><EFBFBD>б<EFBFBD><D0B1>
 | |||
|  | 		bool IsItalic() const; | |||
|  | 
 | |||
|  | 		// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾɾ<CABE><C9BE><EFBFBD><EFBFBD>
 | |||
|  | 		bool strikethrough() const; | |||
|  | 
 | |||
|  | 		// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD>»<EFBFBD><C2BB><EFBFBD>
 | |||
|  | 		bool underline() const; | |||
|  | 
 | |||
|  | 		// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
 | |||
|  | 		bool outline() const; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
 | |||
|  | 		void SetText( | |||
|  | 			const String& text | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
 | |||
|  | 		void SetStyle( | |||
|  | 			const Style& style | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetFont( | |||
|  | 			const Font& font | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetFontFamily( | |||
|  | 			const String& family | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ֺţ<D6BA>Ĭ<EFBFBD><C4AC>ֵΪ 22<32><32>
 | |||
|  | 		void SetFontSize( | |||
|  | 			float size | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ<CFB8><D6B5>Ĭ<EFBFBD><C4AC>ֵΪ Text::Font::Weight::Normal<61><6C>
 | |||
|  | 		void SetFontWeight( | |||
|  | 			UINT weight | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>Ĭ<EFBFBD><C4AC>ֵΪ Color::WHITE<54><45>
 | |||
|  | 		void SetColor( | |||
|  | 			Color color | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>壨Ĭ<E5A3A8><C4AC>ֵΪ false<73><65>
 | |||
|  | 		void SetItalic( | |||
|  | 			bool value | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><EFBFBD><F2BFAABB>ر<EFBFBD><D8B1>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>У<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ<EFBFBD>رգ<D8B1>
 | |||
|  | 		void SetWrapEnabled( | |||
|  | 			bool wrap | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>еĿ<D0B5><C4BF>ȣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 0<><30>
 | |||
|  | 		void SetWrapWidth( | |||
|  | 			float wrap_width | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>ࣨĬ<E0A3A8><C4AC>Ϊ 0<><30>
 | |||
|  | 		void SetLineSpacing( | |||
|  | 			float line_spacing | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6>뷽ʽ<EBB7BD><CABD>Ĭ<EFBFBD><C4AC>Ϊ Align::Left<66><74>
 | |||
|  | 		void SetAlignment( | |||
|  | 			Align align | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
 | |||
|  | 		void SetUnderline( | |||
|  | 			bool underline | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
 | |||
|  | 		void SetStrikethrough( | |||
|  | 			bool strikethrough | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
 | |||
|  | 		void SetOutline( | |||
|  | 			bool outline | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 		void SetOutlineColor( | |||
|  | 			Color outline_color | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
 | |||
|  | 		void SetOutlineWidth( | |||
|  | 			float outline_width | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
 | |||
|  | 		void SetOutlineStroke( | |||
|  | 			Stroke outline_stroke | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void Draw() const override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		E2D_DISABLE_COPY(Text); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void Reset(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>
 | |||
|  | 		void CreateFormat(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
 | |||
|  | 		void CreateLayout(); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		String	text_; | |||
|  | 		Font	font_; | |||
|  | 		Style	style_; | |||
|  | 		IDWriteTextFormat * text_format_; | |||
|  | 		IDWriteTextLayout * text_layout_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD>
 | |||
|  | 	class Canvas : | |||
|  | 		public Node, | |||
|  | 		public Drawable | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		Canvas( | |||
|  | 			float width, | |||
|  | 			float height | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~Canvas(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 		void SetLineColor( | |||
|  | 			const Color& color | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 		void SetFillColor( | |||
|  | 			const Color& color | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetStrokeWidth( | |||
|  | 			float width | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
 | |||
|  | 		void SetStrokeStyle( | |||
|  | 			Stroke strokeStyle | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 		Color GetLineColor() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
 | |||
|  | 		Color GetFillColor() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		float GetStrokeWidth() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
 | |||
|  | 		Stroke GetStrokeStyle() const; | |||
|  | 
 | |||
|  | 		// <20><>ֱ<EFBFBD><D6B1>
 | |||
|  | 		void DrawLine( | |||
|  | 			const Point& begin, | |||
|  | 			const Point& end | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>Բ<EFBFBD>α߿<CEB1>
 | |||
|  | 		void DrawCircle( | |||
|  | 			const Point& center, | |||
|  | 			float radius | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>α߿<CEB1>
 | |||
|  | 		void DrawEllipse( | |||
|  | 			const Point& center, | |||
|  | 			float radius_x, | |||
|  | 			float radius_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>α߿<CEB1>
 | |||
|  | 		void DrawRect( | |||
|  | 			const Rect& rect | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>α߿<CEB1>
 | |||
|  | 		void DrawRoundedRect( | |||
|  | 			const Rect& rect, | |||
|  | 			float radius_x, | |||
|  | 			float radius_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
 | |||
|  | 		void FillCircle( | |||
|  | 			const Point& center, | |||
|  | 			float radius | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
 | |||
|  | 		void FillEllipse( | |||
|  | 			const Point& center, | |||
|  | 			float radius_x, | |||
|  | 			float radius_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void FillRect( | |||
|  | 			const Rect& rect | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
 | |||
|  | 		void FillRoundedRect( | |||
|  | 			const Rect& rect, | |||
|  | 			float radius_x, | |||
|  | 			float radius_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		E2D_DISABLE_COPY(Canvas); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		float	stroke_width_; | |||
|  | 		Stroke	stroke_; | |||
|  | 		ID2D1RenderTarget * render_target_; | |||
|  | 		ID2D1SolidColorBrush * fill_brush_; | |||
|  | 		ID2D1SolidColorBrush * line_brush_; | |||
|  | 		ID2D1StrokeStyle * stroke_style_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | } |