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										 |  |  |  | #pragma once
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										 |  |  |  | #include "e2dutil.h"
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							|  |  |  |  | namespace e2d | 
					
						
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										 |  |  |  | class Game; | 
					
						
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										 |  |  |  | class Scene; | 
					
						
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										 |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class Transition : | 
					
						
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										 |  |  |  | 	public Ref | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	friend class Game; | 
					
						
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										 |  |  |  | public: | 
					
						
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										 |  |  |  | 	explicit Transition( | 
					
						
							|  |  |  |  | 		Scene* scene, | 
					
						
							|  |  |  |  | 		float duration | 
					
						
							|  |  |  |  | 	); | 
					
						
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										 |  |  |  | 	virtual ~Transition(); | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 	bool IsDone(); | 
					
						
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										 |  |  |  | protected: | 
					
						
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										 |  |  |  | 	// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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										 |  |  |  | 	virtual bool Init( | 
					
						
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										 |  |  |  | 		Game * game, | 
					
						
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										 |  |  |  | 		Scene * prev | 
					
						
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										 |  |  |  | 	); | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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										 |  |  |  | 	virtual void Update(); | 
					
						
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										 |  |  |  | 	// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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										 |  |  |  | 	virtual void Draw(); | 
					
						
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										 |  |  |  | 	// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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										 |  |  |  | 	virtual void Stop(); | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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										 |  |  |  | 	virtual void Reset() { }; | 
					
						
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										 |  |  |  | 	bool	done_; | 
					
						
							|  |  |  |  | 	float	duration_; | 
					
						
							|  |  |  |  | 	float	delta_; | 
					
						
							|  |  |  |  | 	Time	started_; | 
					
						
							|  |  |  |  | 	Scene*	out_scene_; | 
					
						
							|  |  |  |  | 	Scene*	in_scene_; | 
					
						
							|  |  |  |  | 	ID2D1Layer * out_layer_; | 
					
						
							|  |  |  |  | 	ID2D1Layer * in_layer_; | 
					
						
							|  |  |  |  | 	D2D1_LAYER_PARAMETERS out_layer_param_; | 
					
						
							|  |  |  |  | 	D2D1_LAYER_PARAMETERS in_layer_param_; | 
					
						
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										 |  |  |  | }; | 
					
						
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										 |  |  |  | // <20><><EFBFBD>뵭<EFBFBD><EBB5AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class FadeTransition : | 
					
						
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										 |  |  |  | 	public Transition | 
					
						
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										 |  |  |  | 	explicit FadeTransition( | 
					
						
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										 |  |  |  | 		Scene* scene,		/* <20>л<EFBFBD><D0BB>ij<EFBFBD><C4B3><EFBFBD> */ | 
					
						
							|  |  |  |  | 		float duration		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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										 |  |  |  | 	virtual void Update() override; | 
					
						
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										 |  |  |  | 	virtual bool Init( | 
					
						
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										 |  |  |  | 		Game * game, | 
					
						
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										 |  |  |  | 		Scene * prev | 
					
						
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										 |  |  |  | 	) override; | 
					
						
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										 |  |  |  | }; | 
					
						
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										 |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class EmergeTransition : | 
					
						
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										 |  |  |  | 	public Transition | 
					
						
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										 |  |  |  | 	explicit EmergeTransition( | 
					
						
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										 |  |  |  | 		Scene* scene,		/* <20>л<EFBFBD><D0BB>ij<EFBFBD><C4B3><EFBFBD> */ | 
					
						
							|  |  |  |  | 		float duration		/* <20><><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
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										 |  |  |  | 	virtual void Update() override; | 
					
						
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										 |  |  |  | 	virtual bool Init( | 
					
						
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										 |  |  |  | 		Game * game, | 
					
						
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										 |  |  |  | 		Scene * prev | 
					
						
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										 |  |  |  | 	) override; | 
					
						
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										 |  |  |  | }; | 
					
						
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										 |  |  |  | // <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
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										 |  |  |  | class BoxTransition : | 
					
						
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										 |  |  |  | 	public Transition | 
					
						
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										 |  |  |  | 	explicit BoxTransition( | 
					
						
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										 |  |  |  | 		Scene* scene,		/* <20>л<EFBFBD><D0BB>ij<EFBFBD><C4B3><EFBFBD> */ | 
					
						
							|  |  |  |  | 		float duration		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
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										 |  |  |  | 	virtual void Update() override; | 
					
						
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										 |  |  |  | 	virtual bool Init( | 
					
						
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										 |  |  |  | 		Game * game, | 
					
						
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										 |  |  |  | 		Scene * prev | 
					
						
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										 |  |  |  | 	) override; | 
					
						
							|  |  |  |  | }; | 
					
						
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							|  |  |  |  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | class MoveTransition : | 
					
						
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										 |  |  |  | 	public Transition | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	explicit MoveTransition( | 
					
						
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										 |  |  |  | 		Scene* scene,							/* <20>л<EFBFBD><D0BB>ij<EFBFBD><C4B3><EFBFBD> */ | 
					
						
							|  |  |  |  | 		float moveDuration,						/* <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */ | 
					
						
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										 |  |  |  | 		Direction direction = Direction::Left	/* <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 	virtual void Update() override; | 
					
						
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										 |  |  |  | 	virtual bool Init( | 
					
						
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										 |  |  |  | 		Game * game, | 
					
						
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										 |  |  |  | 		Scene * prev | 
					
						
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										 |  |  |  | 	) override; | 
					
						
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										 |  |  |  | 	virtual void Reset() override; | 
					
						
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										 |  |  |  | 	Direction	direction_; | 
					
						
							|  |  |  |  | 	Point		pos_delta_; | 
					
						
							|  |  |  |  | 	Point		start_pos_; | 
					
						
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										 |  |  |  | }; | 
					
						
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										 |  |  |  | } |