Magic_Game/core/Transition/FadeTransition.cpp

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#include "..\e2dtransition.h"
#include "..\e2dnode.h"
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e2d::FadeTransition::FadeTransition(double duration)
: Transition(duration)
{
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}
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void e2d::FadeTransition::_init(Scene * prev, Scene * next)
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{
Transition::_init(prev, next);
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
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}
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void e2d::FadeTransition::_updateCustom()
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{
if (_delta < 0.5)
{
_outLayerParam.opacity = 1 - float(_delta) * 2;
_inLayerParam.opacity = 0;
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}
else
{
_outLayerParam.opacity = 0;
_inLayerParam.opacity = float(_delta - 0.5) * 2;
if (_delta >= 1)
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{
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this->_stop();
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}
}
}
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void e2d::FadeTransition::_reset()
{
}