Magic_Game/kiwano-imgui/src/ImGuiLayer.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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namespace kiwano
{
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namespace imgui
{
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KGE_DECLARE_SMART_PTR(ImGuiLayer);
using ImGuiPipeline = Closure<void()>;
class ImGuiLayer
: public Layer
{
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public:
ImGuiLayer();
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virtual ~ImGuiLayer();
// <20><><EFBFBD><EFBFBD> ImGui Ԫ<><D4AA>
void AddItem(
ImGuiPipeline const& item,
String const& name
);
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// <20>Ƴ<EFBFBD> ImGui Ԫ<><D4AA>
void RemoveItem(
String const& name
);
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><D4AA>
void RemoveAllItems();
public:
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void OnRender() override;
protected:
Map<String, ImGuiPipeline> pipelines_;
};
}
}