Magic_Game/src/kiwano/2d/GifSprite.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "GifSprite.h"
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#include "../base/Logger.h"
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#include "../renderer/TextureCache.h"
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#include "../renderer/Renderer.h"
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namespace kiwano
{
GifSprite::GifSprite()
: animating_(false)
, next_index_(0)
, total_loop_count_(1)
, loop_count_(0)
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, disposal_type_(DisposalType::Unknown)
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{
}
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GifSprite::GifSprite(String const& file_path)
{
Load(file_path);
}
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GifSprite::GifSprite(Resource const& res)
: GifSprite()
{
Load(res);
}
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GifSprite::GifSprite(GifImage texture)
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{
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Load(texture);
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}
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bool GifSprite::Load(String const& file_path)
{
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GifImage texture = TextureCache::GetInstance()->AddOrGetGifImage(file_path);
return Load(texture);
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}
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bool GifSprite::Load(Resource const& res)
{
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GifImage texture = TextureCache::GetInstance()->AddOrGetGifImage(res);
return Load(texture);
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}
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bool GifSprite::Load(GifImage texture)
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{
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if (texture.IsValid())
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{
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texture_ = texture;
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next_index_ = 0;
loop_count_ = 0;
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disposal_type_ = DisposalType::None;
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SetSize(Size{ static_cast<Float32>(texture_.GetWidthInPixels()), static_cast<Float32>(texture_.GetHeightInPixels()) });
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if (!frame_rt_.IsValid())
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{
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Renderer::GetInstance()->CreateTextureRenderTarget(frame_rt_);
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}
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if (texture_.GetFramesCount() > 0)
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{
ComposeNextFrame();
}
return true;
}
return false;
}
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void GifSprite::OnRender(RenderTarget* rt)
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{
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if (frame_.IsValid() && rt->CheckVisibility(GetBounds(), GetTransformMatrix()))
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{
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PrepareRender(rt);
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rt->DrawTexture(frame_);
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}
}
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void GifSprite::Update(Duration dt)
{
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Actor::Update(dt);
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if (texture_.IsValid() && animating_)
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{
frame_elapsed_ += dt;
if (frame_delay_ <= frame_elapsed_)
{
frame_delay_ -= frame_elapsed_;
frame_elapsed_ = 0;
ComposeNextFrame();
}
}
}
void GifSprite::RestartAnimation()
{
animating_ = true;
next_index_ = 0;
loop_count_ = 0;
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disposal_type_ = DisposalType::None;
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}
void GifSprite::ComposeNextFrame()
{
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if (frame_rt_.IsValid())
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{
do
{
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DisposeCurrentFrame();
OverlayNextFrame();
} while (frame_delay_.IsZero() && !IsLastFrame());
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animating_ = (!EndOfAnimation() && texture_.GetFramesCount() > 1);
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}
}
void GifSprite::DisposeCurrentFrame()
{
switch (disposal_type_)
{
case DisposalType::Unknown:
case DisposalType::None:
break;
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case DisposalType::Background:
{
ClearCurrentFrameArea();
break;
}
case DisposalType::Previous:
{
RestoreSavedFrame();
break;
}
default:
ThrowIfFailed(E_FAIL);
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}
}
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void GifSprite::OverlayNextFrame()
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{
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Texture raw_texture;
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HRESULT hr = texture_.GetRawFrame(next_index_, raw_texture, frame_rect_, frame_delay_, disposal_type_);
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if (SUCCEEDED(hr))
{
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if (disposal_type_ == DisposalType::Previous)
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{
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SaveComposedFrame();
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}
}
if (SUCCEEDED(hr))
{
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frame_rt_.BeginDraw();
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if (next_index_ == 0)
{
// <20><><EFBFBD>»<EFBFBD><C2BB>Ʊ<EFBFBD><C6B1><EFBFBD>
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frame_rt_.Clear(texture_.GetBackgroundColor());
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loop_count_++;
}
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frame_rt_.DrawTexture(raw_texture, nullptr, &frame_rect_);
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frame_rt_.EndDraw();
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}
if (SUCCEEDED(hr))
{
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Texture frame_to_render = frame_rt_.GetOutput();
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hr = frame_to_render.IsValid() ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
frame_ = frame_to_render;
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next_index_ = (++next_index_) % texture_.GetFramesCount();
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}
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}
if (IsLastFrame() && loop_cb_)
{
loop_cb_(loop_count_ - 1);
}
if (EndOfAnimation() && done_cb_)
{
done_cb_();
}
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ThrowIfFailed(hr);
}
void GifSprite::SaveComposedFrame()
{
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Texture frame_to_be_saved = frame_rt_.GetOutput();
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HRESULT hr = frame_to_be_saved.IsValid() ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
if (!saved_frame_.IsValid())
{
auto size = frame_to_be_saved.GetSizeInPixels();
auto prop = D2D1::BitmapProperties(frame_to_be_saved.GetPixelFormat());
ComPtr<ID2D1Bitmap> saved_bitmap;
hr = frame_rt_.GetRenderTarget()->CreateBitmap(D2D1::SizeU(size.x, size.y), prop, &saved_bitmap);
if (SUCCEEDED(hr))
{
saved_frame_.SetBitmap(saved_bitmap);
}
}
}
if (SUCCEEDED(hr))
{
saved_frame_.CopyFrom(frame_to_be_saved);
}
ThrowIfFailed(hr);
}
void GifSprite::RestoreSavedFrame()
{
HRESULT hr = saved_frame_.IsValid() ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
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Texture frame_to_copy_to = frame_rt_.GetOutput();
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hr = frame_to_copy_to.IsValid() ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
frame_to_copy_to.CopyFrom(saved_frame_);
}
}
ThrowIfFailed(hr);
}
void GifSprite::ClearCurrentFrameArea()
{
frame_rt_.BeginDraw();
frame_rt_.PushClipRect(frame_rect_);
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frame_rt_.Clear(texture_.GetBackgroundColor());
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frame_rt_.PopClipRect();
return frame_rt_.EndDraw();
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}
}