2018-10-03 22:02:46 +08:00
										 
									 
								 
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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "..\e2dtool.h"
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								#include "..\e2dmodule.h"
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								#include <shlobj.h>
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								const e2d::String& e2d::Path::GetDataPath()
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								{
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									static String data_path;
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									if (data_path.IsEmpty())
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									{
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵı<DDB5><C4B1><EFBFBD>·<EFBFBD><C2B7>
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										String local_app_data_path = Path::GetLocalAppDataPath();
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										String title = Game::GetInstance()->GetTitle();
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										String folder_name = String::Parse(title.GetHash());
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										if (!local_app_data_path.IsEmpty())
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										{
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											data_path = local_app_data_path + L"\\Easy2DGameData\\" << folder_name << L"\\";
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											File file(data_path);
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											if (!file.Exists() && !File::CreateFolder(data_path))
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											{
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												data_path = L"";
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											}
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										}
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										data_path << L"Data.ini";
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									}
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									return data_path;
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								}
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								const e2d::String& e2d::Path::GetTemporaryPath()
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								{
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									static String temp_path;
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									if (temp_path.IsEmpty())
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									{
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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										wchar_t path[_MAX_PATH];
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										String title = Game::GetInstance()->GetTitle();
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										String folder_name = String::Parse(title.GetHash());
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										if (0 != ::GetTempPath(_MAX_PATH, path))
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										{
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											temp_path << path << L"\\Easy2DGameTemp\\" << folder_name << L"\\";
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											File file(temp_path);
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											if (!file.Exists() && !File::CreateFolder(temp_path))
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											{
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												temp_path = L"";
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											}
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										}
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									}
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									return temp_path;
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								}
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								const e2d::String& e2d::Path::GetLocalAppDataPath()
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								{
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									static String local_app_data_path;
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									if (local_app_data_path.IsEmpty())
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									{
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										// <20><>ȡ AppData/Local <20>ļ<EFBFBD><C4BC>е<EFBFBD>·<EFBFBD><C2B7>
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										wchar_t path[MAX_PATH] = { 0 };
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										::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path);
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										local_app_data_path = path;
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									}
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									return local_app_data_path;
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								}
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								const e2d::String& e2d::Path::GetExeFilePath()
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								{
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									static String exe_file_path;
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									if (exe_file_path.IsEmpty())
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									{
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										TCHAR path[_MAX_PATH] = { 0 };
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										if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0)
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										{
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											exe_file_path = path;
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										}
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									}
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									return exe_file_path;
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								}
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