Magic_Game/src/kiwano/2d/SpriteFrame.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Common.h>
#include <kiwano/math/Math.h>
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#include <kiwano/render/Texture.h>
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namespace kiwano
{
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/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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*/
class KGE_API SpriteFrame
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{
public:
SpriteFrame();
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
/// @param file_path ͼ<><CDBC>·<EFBFBD><C2B7>
SpriteFrame(const String& file_path);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
/// @param res ͼ<><CDBC><EFBFBD><EFBFBD>Դ
SpriteFrame(const Resource& res);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
/// @param texture <20><><EFBFBD><EFBFBD>
SpriteFrame(TexturePtr texture);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param file_path ͼ<><CDBC>·<EFBFBD><C2B7>
/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
SpriteFrame(const String& file_path, const Rect& crop_rect);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param res ͼ<><CDBC><EFBFBD><EFBFBD>Դ
/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
SpriteFrame(const Resource& res, const Rect& crop_rect);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param texture <20><><EFBFBD><EFBFBD>
/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
SpriteFrame(TexturePtr texture, const Rect& crop_rect);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
/// @param file_path ͼ<><CDBC>·<EFBFBD><C2B7>
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bool Load(const String& file_path);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
/// @param res ͼ<><CDBC><EFBFBD><EFBFBD>Դ
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bool Load(const Resource& res);
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/// \~chinese
/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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bool IsValid() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
const Rect& GetCropRect() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
TexturePtr GetTexture() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>֡<EFBFBD><D6A1>С
Size GetSize() const;
/// \~chinese
/// @brief <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>֡Ϊ<D6A1><CEAA><EFBFBD><EFBFBD>
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/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
void SetCropRect(const Rect& crop_rect);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>òü<C3B2><C3BC><EFBFBD><EFBFBD><EFBFBD>
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/// @param texture <20><><EFBFBD><EFBFBD>
void SetTexture(TexturePtr texture);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>зָ<D6B8><EEBEAB>֡
/// @param cols <20><><EFBFBD><EFBFBD>
/// @param rows <20><><EFBFBD><EFBFBD>
/// @param max_num <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1Ϊ<31><CEAA><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>֡
/// @param padding_x X<><58><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param padding_y Y<><59><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Vector<SpriteFrame> Split(int cols, int rows, int max_num = -1, float padding_x = 0, float padding_y = 0);
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private:
TexturePtr texture_;
Rect crop_rect_;
};
inline bool SpriteFrame::IsValid() const
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{
return texture_ && texture_->IsValid();
}
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inline const Rect& SpriteFrame::GetCropRect() const
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{
return crop_rect_;
}
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inline TexturePtr SpriteFrame::GetTexture() const
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{
return texture_;
}
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inline Size SpriteFrame::GetSize() const
{
return crop_rect_.GetSize();
}
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} // namespace kiwano