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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/core/Common.h>
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#include <kiwano/math/Math.h>
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#include <kiwano/render/Texture.h>
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2019-04-11 14:40:54 +08:00
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namespace kiwano
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{
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/**
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* \~chinese
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* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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*/
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class KGE_API SpriteFrame
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{
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public:
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SpriteFrame();
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param file_path ͼ<><CDBC>·<EFBFBD><C2B7>
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SpriteFrame(const String& file_path);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param res ͼ<><CDBC><EFBFBD><EFBFBD>Դ
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SpriteFrame(const Resource& res);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param texture <20><><EFBFBD><EFBFBD>
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SpriteFrame(TexturePtr texture);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param file_path ͼ<><CDBC>·<EFBFBD><C2B7>
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/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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SpriteFrame(const String& file_path, const Rect& crop_rect);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param res ͼ<><CDBC><EFBFBD><EFBFBD>Դ
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/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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SpriteFrame(const Resource& res, const Rect& crop_rect);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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/// @param texture <20><><EFBFBD><EFBFBD>
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/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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SpriteFrame(TexturePtr texture, const Rect& crop_rect);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
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/// @param file_path ͼ<><CDBC>·<EFBFBD><C2B7>
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bool Load(const String& file_path);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
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/// @param res ͼ<><CDBC><EFBFBD><EFBFBD>Դ
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bool Load(const Resource& res);
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/// \~chinese
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/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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bool IsValid() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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const Rect& GetCropRect() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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TexturePtr GetTexture() const;
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>֡<EFBFBD><D6A1>С
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Size GetSize() const;
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/// \~chinese
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/// @brief <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>֡Ϊ<D6A1><CEAA><EFBFBD><EFBFBD>
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/// @param crop_rect <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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void SetCropRect(const Rect& crop_rect);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>òü<C3B2><C3BC><EFBFBD><EFBFBD><EFBFBD>
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/// @param texture <20><><EFBFBD><EFBFBD>
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void SetTexture(TexturePtr texture);
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>зָ<D6B8><EEBEAB>֡
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/// @param cols <20><><EFBFBD><EFBFBD>
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/// @param rows <20><><EFBFBD><EFBFBD>
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/// @param max_num <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1Ϊ<31><CEAA><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>֡
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/// @param padding_x X<><58><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @param padding_y Y<><59><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Vector<SpriteFrame> Split(int cols, int rows, int max_num = -1, float padding_x = 0, float padding_y = 0);
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private:
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TexturePtr texture_;
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Rect crop_rect_;
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};
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inline bool SpriteFrame::IsValid() const
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{
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return texture_ && texture_->IsValid();
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}
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inline const Rect& SpriteFrame::GetCropRect() const
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{
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return crop_rect_;
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}
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inline TexturePtr SpriteFrame::GetTexture() const
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{
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return texture_;
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}
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inline Size SpriteFrame::GetSize() const
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{
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return crop_rect_.GetSize();
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}
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} // namespace kiwano
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