204 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			204 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Kiwano - Nomango
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|  | // 
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|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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|  | // of this software and associated documentation files (the "Software"), to deal
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|  | // in the Software without restriction, including without limitation the rights
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|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  | // copies of the Software, and to permit persons to whom the Software is
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|  | // furnished to do so, subject to the following conditions:
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|  | // 
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|  | // The above copyright notice and this permission notice shall be included in
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|  | // all copies or substantial portions of the Software.
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|  | // 
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
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|  | #include "Geometry.h"
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|  | #include "render.h"
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|  | #include "../base/logs.h"
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|  | 
 | ||
|  | namespace kiwano | ||
|  | { | ||
|  | 
 | ||
|  | 	//
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|  | 	// Geometry
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|  | 	//
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|  | 
 | ||
|  | 	Geometry::Geometry() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Geometry::Geometry(ComPtr<ID2D1Geometry> geo) | ||
|  | 		: geo_(geo) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Rect Geometry::GetBoundingBox(Matrix const& transform) const | ||
|  | 	{ | ||
|  | 		if (!geo_) | ||
|  | 			return Rect{}; | ||
|  | 
 | ||
|  | 		D2D1_RECT_F rect; | ||
|  | 		// no matter it failed or not
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|  | 		geo_->GetBounds(DX::ConvertToMatrix3x2F(transform), &rect); | ||
|  | 		return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top }; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float Geometry::GetLength() | ||
|  | 	{ | ||
|  | 		float length = 0.f; | ||
|  | 		if (geo_) | ||
|  | 		{ | ||
|  | 			// no matter it failed or not
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|  | 			geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length); | ||
|  | 		} | ||
|  | 		return length; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Geometry::ComputePointAtLength(float length, Point& point, Vec2& tangent) | ||
|  | 	{ | ||
|  | 		if (geo_) | ||
|  | 		{ | ||
|  | 			HRESULT hr = geo_->ComputePointAtLength( | ||
|  | 				length, | ||
|  | 				D2D1::Matrix3x2F::Identity(), | ||
|  | 				DX::ConvertToPoint2F(&point), | ||
|  | 				DX::ConvertToPoint2F(&tangent) | ||
|  | 			); | ||
|  | 
 | ||
|  | 			return SUCCEEDED(hr); | ||
|  | 		} | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float Geometry::ComputeArea() | ||
|  | 	{ | ||
|  | 		if (!geo_) | ||
|  | 			return 0.f; | ||
|  | 
 | ||
|  | 		float area = 0.f; | ||
|  | 		// no matter it failed or not
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|  | 		geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area); | ||
|  | 		return area; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Geometry::ContainsPoint(Point const& point) | ||
|  | 	{ | ||
|  | 		if (!geo_) | ||
|  | 			return false; | ||
|  | 
 | ||
|  | 		BOOL ret = 0; | ||
|  | 		// no matter it failed or not
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|  | 		geo_->FillContainsPoint( | ||
|  | 			DX::ConvertToPoint2F(point), | ||
|  | 			D2D1::Matrix3x2F::Identity(), | ||
|  | 			&ret | ||
|  | 		); | ||
|  | 		return !!ret; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//
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|  | 	// GeometrySink
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|  | 	//
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|  | 
 | ||
|  | 	GeometrySink::GeometrySink() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GeometrySink& GeometrySink::BeginPath(Point const& begin_pos) | ||
|  | 	{ | ||
|  | 		if (!path_geo_) | ||
|  | 		{ | ||
|  | 			Renderer::GetInstance()->CreatePathGeometrySink(*this); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (!sink_) | ||
|  | 		{ | ||
|  | 			ThrowIfFailed(path_geo_->Open(&sink_)); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (sink_) | ||
|  | 		{ | ||
|  | 			sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED); | ||
|  | 		} | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GeometrySink& GeometrySink::EndPath(bool closed) | ||
|  | 	{ | ||
|  | 		if (sink_) | ||
|  | 		{ | ||
|  | 			sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN); | ||
|  | 			 | ||
|  | 			ThrowIfFailed(sink_->Close()); | ||
|  | 
 | ||
|  | 			sink_ = nullptr; | ||
|  | 		} | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GeometrySink& GeometrySink::AddLine(Point const& point) | ||
|  | 	{ | ||
|  | 		if (!sink_) BeginPath(); | ||
|  | 
 | ||
|  | 		sink_->AddLine(DX::ConvertToPoint2F(point)); | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GeometrySink& GeometrySink::AddLines(Vector<Point> const& points) | ||
|  | 	{ | ||
|  | 		if (!sink_) BeginPath(); | ||
|  | 		 | ||
|  | 		sink_->AddLines( | ||
|  | 			reinterpret_cast<const D2D_POINT_2F*>(&points[0]), | ||
|  | 			static_cast<UINT32>(points.size()) | ||
|  | 		); | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GeometrySink& GeometrySink::AddBezier(Point const& point1, Point const& point2, Point const& point3) | ||
|  | 	{ | ||
|  | 		if (!sink_) BeginPath(); | ||
|  | 		 | ||
|  | 		sink_->AddBezier( | ||
|  | 			D2D1::BezierSegment( | ||
|  | 				DX::ConvertToPoint2F(point1), | ||
|  | 				DX::ConvertToPoint2F(point2), | ||
|  | 				DX::ConvertToPoint2F(point3) | ||
|  | 			) | ||
|  | 		); | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
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|  | 	GeometrySink& GeometrySink::AddArc(Point const& point, Size const& radius, float rotation, bool clockwise, bool is_small) | ||
|  | 	{ | ||
|  | 		if (!sink_) BeginPath(); | ||
|  | 
 | ||
|  | 		sink_->AddArc( | ||
|  | 			D2D1::ArcSegment( | ||
|  | 				DX::ConvertToPoint2F(point), | ||
|  | 				DX::ConvertToSizeF(radius), | ||
|  | 				rotation, | ||
|  | 				clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE, | ||
|  | 				is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE | ||
|  | 			) | ||
|  | 		); | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
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|  | 	Geometry GeometrySink::GetGeometry() | ||
|  | 	{ | ||
|  | 		if (sink_) | ||
|  | 		{ | ||
|  | 			EndPath(); | ||
|  | 		} | ||
|  | 		return Geometry(path_geo_); | ||
|  | 	} | ||
|  | 
 | ||
|  | } |