80 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			80 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
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|  | // 
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|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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|  | // of this software and associated documentation files (the "Software"), to deal
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|  | // in the Software without restriction, including without limitation the rights
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|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  | // copies of the Software, and to permit persons to whom the Software is
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|  | // furnished to do so, subject to the following conditions:
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|  | // 
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|  | // The above copyright notice and this permission notice shall be included in
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|  | // all copies or substantial portions of the Software.
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|  | // 
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
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|  | #include "Scene.h"
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|  | #include "../base/logs.h"
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|  | #include "../renderer/render.h"
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|  | 
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|  | namespace easy2d | ||
|  | { | ||
|  | 	Scene::Scene() | ||
|  | 		: mouse_cursor_(MouseCursor::Arrow) | ||
|  | 		, last_mouse_cursor(MouseCursor(-1)) | ||
|  | 	{ | ||
|  | 		scene_ = this; | ||
|  | 
 | ||
|  | 		SetSize(Renderer::Instance().GetOutputSize()); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Scene::~Scene() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Scene::OnEnter() | ||
|  | 	{ | ||
|  | 		E2D_LOG(L"Scene entered"); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Scene::OnExit() | ||
|  | 	{ | ||
|  | 		E2D_LOG(L"Scene exited"); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Scene::Update(Duration dt) | ||
|  | 	{ | ||
|  | 		Node::Update(dt); | ||
|  | 
 | ||
|  | 		if (last_mouse_cursor != mouse_cursor_) | ||
|  | 		{ | ||
|  | 			last_mouse_cursor = mouse_cursor_; | ||
|  | 
 | ||
|  | 			LPTSTR win32_cursor = IDC_ARROW; | ||
|  | 			switch (mouse_cursor_) | ||
|  | 			{ | ||
|  | 			case MouseCursor::Arrow:		win32_cursor = IDC_ARROW; break; | ||
|  | 			case MouseCursor::TextInput:	win32_cursor = IDC_IBEAM; break; | ||
|  | 			case MouseCursor::SizeAll:		win32_cursor = IDC_SIZEALL; break; | ||
|  | 			case MouseCursor::SizeWE:		win32_cursor = IDC_SIZEWE; break; | ||
|  | 			case MouseCursor::SizeNS:		win32_cursor = IDC_SIZENS; break; | ||
|  | 			case MouseCursor::SizeNESW:		win32_cursor = IDC_SIZENESW; break; | ||
|  | 			case MouseCursor::SizeNWSE:		win32_cursor = IDC_SIZENWSE; break; | ||
|  | 			case MouseCursor::Hand:			win32_cursor = IDC_HAND; break; | ||
|  | 			} | ||
|  | 			::SetCursor(::LoadCursorW(nullptr, win32_cursor)); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Scene::SetMouseCursor(MouseCursor cursor) | ||
|  | 	{ | ||
|  | 		mouse_cursor_ = cursor; | ||
|  | 	} | ||
|  | 
 | ||
|  | } |