67 lines
1.7 KiB
C
67 lines
1.7 KiB
C
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Voice.h"
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namespace easy2d
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{
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class E2D_API Audio
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: public Singleton<Audio>
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, public Component
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{
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E2D_DECLARE_SINGLETON(Audio);
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using VoiceMap = UnorderedSet<Voice*>;
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public:
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void SetupComponent(Application*) override;
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void DestroyComponent() override;
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// <20><><EFBFBD><EFBFBD><EFBFBD>豸
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void Open();
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// <20>ر<EFBFBD><D8B1>豸
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void Close();
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HRESULT CreateVoice(
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Voice& voice,
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const WAVEFORMATEX* wfx
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);
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void DeleteVoice(
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Voice* voice
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);
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void ClearVoiceCache();
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protected:
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Audio();
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~Audio();
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protected:
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VoiceMap voice_cache_;
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IXAudio2* x_audio2_;
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IXAudio2MasteringVoice* mastering_voice_;
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};
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}
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