114 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			114 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
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|  | // 
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|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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|  | // of this software and associated documentation files (the "Software"), to deal
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|  | // in the Software without restriction, including without limitation the rights
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|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  | // copies of the Software, and to permit persons to whom the Software is
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|  | // furnished to do so, subject to the following conditions:
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|  | // 
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|  | // The above copyright notice and this permission notice shall be included in
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|  | // all copies or substantial portions of the Software.
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|  | // 
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
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|  | #include "AsyncTask.h"
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|  | #include "../common/closure.hpp"
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|  | #include "../platform/Application.h"
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|  | #include <thread>
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|  | 
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|  | namespace easy2d | ||
|  | { | ||
|  | 	//
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|  | 	// AsyncTask
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|  | 	//
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|  | 
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|  | 	AsyncTask::AsyncTask() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
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|  | 	AsyncTask::AsyncTask(AsyncTaskFunc func) | ||
|  | 	{ | ||
|  | 		Then(func); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void AsyncTask::Start() | ||
|  | 	{ | ||
|  | 		std::thread thread(Closure(this, &AsyncTask::TaskThread)); | ||
|  | 		thread.detach(); | ||
|  | 
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|  | 		// retain this object until finished
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|  | 		Retain(); | ||
|  | 	} | ||
|  | 
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|  | 	AsyncTask& AsyncTask::Then(AsyncTaskFunc func) | ||
|  | 	{ | ||
|  | 		std::lock_guard<std::mutex> lock(func_mutex_); | ||
|  | 		thread_func_queue_.push(func); | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	AsyncTask& AsyncTask::SetCallback(AsyncTaskCallback callback) | ||
|  | 	{ | ||
|  | 		thread_cb_ = callback; | ||
|  | 		return (*this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void AsyncTask::TaskThread() | ||
|  | 	{ | ||
|  | 		while (!thread_func_queue_.empty()) | ||
|  | 		{ | ||
|  | 			auto& func = thread_func_queue_.front(); | ||
|  | 			if (func) | ||
|  | 			{ | ||
|  | 				func(); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			func_mutex_.lock(); | ||
|  | 			thread_func_queue_.pop(); | ||
|  | 			func_mutex_.unlock(); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (thread_cb_) | ||
|  | 		{ | ||
|  | 			AsyncTaskThread::Instance().PerformTaskCallback(Closure(this, &AsyncTask::Complete)); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
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|  | 	void AsyncTask::Complete() | ||
|  | 	{ | ||
|  | 		thread_cb_(); | ||
|  | 
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|  | 		// Release this object
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|  | 		Release(); | ||
|  | 	} | ||
|  | 
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|  | 	//
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|  | 	// AsyncTaskThread
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|  | 	//
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|  | 
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|  | 	void AsyncTaskThread::SetupComponent(Application* app) | ||
|  | 	{ | ||
|  | 		app_ = app; | ||
|  | 	} | ||
|  | 
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|  | 	void AsyncTaskThread::DestroyComponent() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void AsyncTaskThread::PerformTaskCallback(std::function<void()> func) | ||
|  | 	{ | ||
|  | 		if (app_) | ||
|  | 		{ | ||
|  | 			app_->PreformFunctionInMainThread(func); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | } |