Magic_Game/Easy2D/base/logs.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "logs.h"
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#include <iostream>
namespace easy2d
{
namespace __console_colors
{
const WORD _blue = FOREGROUND_BLUE | FOREGROUND_INTENSITY;
const WORD _green = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
const WORD _red = FOREGROUND_RED | FOREGROUND_INTENSITY;
const WORD _yellow = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY;
const WORD _white = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY;
const WORD _blue_bg = _white | BACKGROUND_BLUE | BACKGROUND_INTENSITY;
const WORD _green_bg = _white | BACKGROUND_GREEN | BACKGROUND_INTENSITY;
const WORD _red_bg = _white | BACKGROUND_RED | BACKGROUND_INTENSITY;
const WORD _yellow_bg = BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY;
const WORD _white_bg = BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY;
const WORD _reset = _white;
#define DECLARE_HANDLE_COLOR(NAME, HANDLE_NAME, COLOR)\
inline std::wostream& (NAME)(std::wostream& _out)\
{ ::SetConsoleTextAttribute(::GetStdHandle(HANDLE_NAME), _##COLOR); return _out; }
#define DECLARE_COLOR(COLOR) \
DECLARE_HANDLE_COLOR(stdout_##COLOR, STD_OUTPUT_HANDLE, COLOR)\
DECLARE_HANDLE_COLOR(stderr_##COLOR, STD_ERROR_HANDLE, COLOR)
#define DECLARE_BG_COLOR(COLOR) \
DECLARE_HANDLE_COLOR(stdout_##COLOR##_bg, STD_OUTPUT_HANDLE, COLOR##_bg)\
DECLARE_HANDLE_COLOR(stderr_##COLOR##_bg, STD_ERROR_HANDLE, COLOR##_bg)
DECLARE_COLOR(red);
DECLARE_COLOR(green);
DECLARE_COLOR(yellow);
DECLARE_COLOR(blue);
DECLARE_COLOR(white);
DECLARE_COLOR(reset);
DECLARE_BG_COLOR(red);
DECLARE_BG_COLOR(green);
DECLARE_BG_COLOR(yellow);
DECLARE_BG_COLOR(blue);
DECLARE_BG_COLOR(white);
#undef DECLARE_COLOR
#undef DECLARE_BG_COLOR
}
Logger::Logger()
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: enabled_(true)
, has_console_(false)
, default_stdout_color_(0)
, default_stderr_color_(0)
, output_stream_(std::wcout.rdbuf())
, error_stream_(std::wcerr.rdbuf())
{
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ResetOutputStream();
}
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void Logger::ResetOutputStream()
{
has_console_ = ::GetConsoleWindow() != nullptr;
if (has_console_)
{
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default_stdout_color_ = default_stderr_color_ = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY;
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CONSOLE_SCREEN_BUFFER_INFO stdout_info;
if (::GetConsoleScreenBufferInfo(::GetStdHandle(STD_OUTPUT_HANDLE), &stdout_info))
{
default_stdout_color_ = stdout_info.wAttributes;
}
CONSOLE_SCREEN_BUFFER_INFO stderr_info;
if (::GetConsoleScreenBufferInfo(::GetStdHandle(STD_ERROR_HANDLE), &stderr_info))
{
default_stderr_color_ = stderr_info.wAttributes;
}
RedirectOutputStreamBuffer(std::wcout.rdbuf());
RedirectErrorStreamBuffer(std::wcerr.rdbuf());
}
}
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std::wstreambuf* Logger::RedirectOutputStreamBuffer(std::wstreambuf* buf)
{
return output_stream_.rdbuf(buf);
}
std::wstreambuf* Logger::RedirectErrorStreamBuffer(std::wstreambuf* buf)
{
return error_stream_.rdbuf(buf);
}
}