Magic_Game/Easy2D/imgui/ImGuiView.h

60 lines
1.6 KiB
C
Raw Normal View History

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
namespace easy2d
{
class ImGuiLayer;
class ImGuiView
: public Singleton<ImGuiView>
, public Component
{
E2D_DECLARE_SINGLETON(ImGuiView);
friend class ImGuiLayer;
public:
// <20><><EFBFBD><EFBFBD> ImGui ͼ<><CDBC>
ImGuiLayerPtr CreateLayer(
Scene* scene /* ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
private:
void Init(HWND hwnd);
void NewFrame();
void Render();
void RemoveLayer(ImGuiLayer* layer);
public:
void SetupComponent(Application* app) override;
void DestroyComponent() override;
private:
Map<Scene*, ImGuiLayer*> layers_;
};
}