94 lines
2.4 KiB
C
94 lines
2.4 KiB
C
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../2d/Sprite.h"
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#include <functional>
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namespace easy2d
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{
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class E2D_API Button
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: public Sprite
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{
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using Callback = std::function<void()>;
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public:
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Button();
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explicit Button(
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Callback const& click /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */
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);
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explicit Button(
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Callback const& click, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */
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Callback const& pressed, /* <20><>ť<EFBFBD><C5A5><EFBFBD>»ص<C2BB><D8B5><EFBFBD><EFBFBD><EFBFBD> */
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Callback const& mouse_over, /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */
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Callback const& mouse_out /* <20><>ť<EFBFBD>Ƴ<EFBFBD><C6B3>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD> */
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);
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virtual ~Button();
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// <20><>ȡ<EFBFBD><C8A1>ť״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>ǽ<EFBFBD><C7BD><EFBFBD>
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bool IsEnable() const;
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// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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void SetEnabled(
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bool enabled
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);
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// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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void SetClickCallback(
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const Callback& func
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);
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// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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void SetPressedCallback(
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const Callback& func
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>밴ťʱ<C5A5>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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void SetMouseOverCallback(
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const Callback& func
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>ťʱ<C5A5>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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void SetMouseOutCallback(
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const Callback& func
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);
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private:
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enum class Status { Normal, Hover, Pressed };
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void SetStatus(
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Status status
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);
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void UpdateStatus(Event const& evt);
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private:
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bool enabled_;
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bool is_selected_;
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Status status_;
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Callback click_callback_;
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Callback pressed_callback_;
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Callback mouse_over_callback_;
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Callback mouse_out_callback_;
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};
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}
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