Magic_Game/samples/HelloWorld/main.cpp

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// Copyright (C) 2019 Nomango
#include "easy2d.h"
const int WINDOW_WIDTH = 640;
const int WINDOW_HEIGHT = 480;
class MainScene
: public easy2d::Scene
{
public:
MainScene()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽڵ<D6BD>
easy2d::TextPtr text = new easy2d::Text(L"Hello Easy2D!");
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// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>СΪ<D0A1><CEAA><EFBFBD>ֲ<EFBFBD><D6B2>ִ<EFBFBD>С
text->SetSize(text->GetLayoutSize());
// <20>޸Ľڵ<C4BD>λ<EFBFBD><CEBB>, ʹ<>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD>Ͼ<EFBFBD><CFBE><EFBFBD>
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text->SetPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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// <20>޸Ľڵ<C4BD>ê<EFBFBD><C3AA>, ʹ<><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>
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text->SetAnchor(0.5, 0.5);
// <20><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
this->AddChild(text);
}
};
int WINAPI wWinMain(HINSTANCE, HINSTANCE, PWSTR, int)
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{
try
{
// <20><><EFBFBD><EFBFBD> Easy2D <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
easy2d::Application app;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ѡ<EFBFBD><D1A1>
easy2d::Options options;
// <20><><EFBFBD>ô<EFBFBD><C3B4>ڿ<EFBFBD><DABF><EFBFBD>
options.width = WINDOW_WIDTH;
options.height = WINDOW_HEIGHT;
// <20><>ʼ<EFBFBD><CABC> app
app.Init(options);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
easy2d::ScenePtr scene = new MainScene;
app.EnterScene(scene);
// <20><><EFBFBD><EFBFBD>
app.Run();
}
catch (std::exception& e)
{
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::MessageBoxA(nullptr, e.what(), "An exception has occurred!", MB_ICONERROR | MB_OK);
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}
return 0;
}