Magic_Game/Easy2D/Transition/ETransitionEmerge.cpp

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2017-10-21 19:09:31 +08:00
#include "..\etransitions.h"
#include "..\eactions.h"
#include "..\etools.h"
e2d::ETransitionEmerge::ETransitionEmerge(float emergeDuration)
: m_fEmergeDuration(emergeDuration)
{
}
void e2d::ETransitionEmerge::_setTarget(EScene * prev, EScene * next, bool & transitional)
{
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
next->getRoot()->setOpacity(0);
// <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
auto action1 = new EActionFadeOut(m_fEmergeDuration);
if (prev)
{
action1->setTarget(prev->getRoot());
}
// <20>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
auto action2 = new EActionFadeIn(m_fEmergeDuration);
action2->setTarget(next->getRoot());
// <20><>־<EFBFBD><D6BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
auto action3 = new EActionCallback([&, prev, next] {
transitional = false;
// <20><>ԭ<EFBFBD><D4AD><EFBFBD><EFBFBD>״̬
if (prev)
{
prev->getRoot()->setOpacity(1);
}
next->getRoot()->setOpacity(1);
});
// <20><><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EActionManager::addAction(new EActionSequence(2, new EActionTwoAtSameTime(action1, action2), action3));
}