Magic_Game/src/kiwano/renderer/RenderTarget.cpp

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// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "RenderTarget.h"
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#include "../base/win32/helper.h"
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namespace kiwano
{
//
// RenderTarget
//
RenderTarget::RenderTarget()
: opacity_(1.f)
, collecting_status_(false)
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, fast_global_transform_(true)
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, antialias_(true)
, text_antialias_(TextAntialiasMode::GrayScale)
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{
status_.primitives = 0;
}
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HRESULT RenderTarget::CreateDeviceResources(ComPtr<ID2D1RenderTarget> rt, ComPtr<ID2DDeviceResources> dev_res)
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{
HRESULT hr = E_FAIL;
if (rt && dev_res)
{
render_target_ = rt;
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device_resources_ = dev_res;
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hr = S_OK;
}
if (SUCCEEDED(hr))
{
text_renderer_.reset();
hr = ITextRenderer::Create(
&text_renderer_,
render_target_.get()
);
}
if (SUCCEEDED(hr))
{
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default_brush_.reset();
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hr = render_target_->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::White),
D2D1::BrushProperties(),
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&default_brush_
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);
}
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if (SUCCEEDED(hr))
{
current_brush_ = default_brush_;
}
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return hr;
}
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void RenderTarget::DiscardDeviceResources()
{
text_renderer_.reset();
render_target_.reset();
default_brush_.reset();
current_brush_.reset();
device_resources_.reset();
}
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bool RenderTarget::IsValid() const
{
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return render_target_ && device_resources_;
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}
void RenderTarget::BeginDraw()
{
if (collecting_status_)
{
status_.start = Time::Now();
status_.primitives = 0;
}
if (render_target_)
{
render_target_->BeginDraw();
}
}
void RenderTarget::EndDraw()
{
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ThrowIfFailed( render_target_->EndDraw() );
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if (collecting_status_)
{
status_.duration = Time::Now() - status_.start;
}
}
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void RenderTarget::DrawGeometry(Geometry const& geometry, float stroke_width, StrokeStyle stroke) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr) && geometry.GetGeometry())
{
render_target_->DrawGeometry(
geometry.GetGeometry().get(),
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current_brush_.get(),
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stroke_width,
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GetStrokeStyle(stroke).get()
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);
IncreasePrimitivesCount();
}
ThrowIfFailed(hr);
}
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void RenderTarget::FillGeometry(Geometry const& geometry) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr) && geometry.GetGeometry())
{
render_target_->FillGeometry(
geometry.GetGeometry().get(),
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current_brush_.get()
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);
}
ThrowIfFailed(hr);
}
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void RenderTarget::DrawLine(Point const& point1, Point const& point2, float stroke_width, StrokeStyle stroke) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->DrawLine(
DX::ConvertToPoint2F(point1),
DX::ConvertToPoint2F(point2),
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current_brush_.get(),
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stroke_width,
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GetStrokeStyle(stroke).get()
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);
IncreasePrimitivesCount();
}
ThrowIfFailed(hr);
}
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void RenderTarget::DrawRectangle(Rect const& rect, float stroke_width, StrokeStyle stroke) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->DrawRectangle(
DX::ConvertToRectF(rect),
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current_brush_.get(),
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stroke_width,
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GetStrokeStyle(stroke).get()
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);
IncreasePrimitivesCount();
}
ThrowIfFailed(hr);
}
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void RenderTarget::FillRectangle(Rect const& rect) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->FillRectangle(
DX::ConvertToRectF(rect),
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current_brush_.get()
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);
}
ThrowIfFailed(hr);
}
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void RenderTarget::DrawRoundedRectangle(Rect const& rect, Vec2 const& radius, float stroke_width, StrokeStyle stroke) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->DrawRoundedRectangle(
D2D1::RoundedRect(
DX::ConvertToRectF(rect),
radius.x,
radius.y
),
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current_brush_.get(),
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stroke_width,
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GetStrokeStyle(stroke).get()
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);
IncreasePrimitivesCount();
}
ThrowIfFailed(hr);
}
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void RenderTarget::FillRoundedRectangle(Rect const& rect, Vec2 const& radius) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->FillRoundedRectangle(
D2D1::RoundedRect(
DX::ConvertToRectF(rect),
radius.x,
radius.y
),
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current_brush_.get()
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);
}
ThrowIfFailed(hr);
}
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void RenderTarget::DrawEllipse(Point const& center, Vec2 const& radius, float stroke_width, StrokeStyle stroke) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->DrawEllipse(
D2D1::Ellipse(
DX::ConvertToPoint2F(center),
radius.x,
radius.y
),
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current_brush_.get(),
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stroke_width,
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GetStrokeStyle(stroke).get()
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);
IncreasePrimitivesCount();
}
ThrowIfFailed(hr);
}
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void RenderTarget::FillEllipse(Point const& center, Vec2 const& radius) const
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{
HRESULT hr = S_OK;
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if (!render_target_ || !current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->FillEllipse(
D2D1::Ellipse(
DX::ConvertToPoint2F(center),
radius.x,
radius.y
),
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current_brush_.get()
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);
}
ThrowIfFailed(hr);
}
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void RenderTarget::DrawTexture(Texture const& texture, Rect const& src_rect, Rect const& dest_rect) const
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{
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DrawTexture(texture, &src_rect, &dest_rect);
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}
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void RenderTarget::DrawTexture(Texture const& texture, const Rect* src_rect, const Rect* dest_rect) const
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{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
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if (SUCCEEDED(hr) && texture.IsValid())
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{
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auto mode = (texture.GetBitmapInterpolationMode() == InterpolationMode::Linear)
? D2D1_BITMAP_INTERPOLATION_MODE_LINEAR
: D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
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render_target_->DrawBitmap(
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texture.GetBitmap().get(),
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dest_rect ? &DX::ConvertToRectF(*dest_rect) : nullptr,
opacity_,
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mode,
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src_rect ? &DX::ConvertToRectF(*src_rect) : nullptr
);
IncreasePrimitivesCount();
}
ThrowIfFailed(hr);
}
void RenderTarget::DrawTextLayout(TextLayout const& layout, Point const& offset) const
{
HRESULT hr = S_OK;
if (!text_renderer_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
text_renderer_->SetTextStyle(
opacity_,
DX::ConvertToColorF(layout.GetTextStyle().color),
layout.GetTextStyle().outline,
DX::ConvertToColorF(layout.GetTextStyle().outline_color),
layout.GetTextStyle().outline_width,
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GetStrokeStyle(layout.GetTextStyle().outline_stroke).get()
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);
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hr = layout.GetTextLayout()->Draw(nullptr, text_renderer_.get(), offset.x, offset.y);
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}
if (SUCCEEDED(hr))
{
IncreasePrimitivesCount();
}
ThrowIfFailed(hr);
}
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void RenderTarget::CreateLayer(LayerArea& layer) const
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{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
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ComPtr<ID2D1Layer> output;
hr = render_target_->CreateLayer(&output);
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if (SUCCEEDED(hr))
{
layer.SetLayer(output);
}
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}
ThrowIfFailed(hr);
}
void RenderTarget::PushClipRect(Rect const& clip_rect)
{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->PushAxisAlignedClip(
DX::ConvertToRectF(clip_rect),
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antialias_ ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED
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);
}
ThrowIfFailed(hr);
}
void RenderTarget::PopClipRect()
{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->PopAxisAlignedClip();
}
ThrowIfFailed(hr);
}
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void RenderTarget::PushLayer(LayerArea& layer)
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{
HRESULT hr = S_OK;
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if (!render_target_)
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{
hr = E_UNEXPECTED;
}
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if (!layer.IsValid())
{
CreateLayer(layer);
}
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if (SUCCEEDED(hr) && layer.IsValid())
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{
render_target_->PushLayer(
D2D1::LayerParameters(
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DX::ConvertToRectF(layer.GetAreaRect()),
layer.GetMaskGeometry().GetGeometry().get(),
antialias_ ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED,
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DX::ConvertToMatrix3x2F(layer.GetMaskTransform()),
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layer.GetOpacity(),
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nullptr,
D2D1_LAYER_OPTIONS_NONE
),
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layer.GetLayer().get()
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);
}
ThrowIfFailed(hr);
}
void RenderTarget::PopLayer()
{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->PopLayer();
}
ThrowIfFailed(hr);
}
void RenderTarget::Clear()
{
HRESULT hr = E_FAIL;
if (render_target_)
{
render_target_->Clear();
hr = S_OK;
}
ThrowIfFailed(hr);
}
void RenderTarget::Clear(Color const& clear_color)
{
HRESULT hr = E_FAIL;
if (render_target_)
{
render_target_->Clear(DX::ConvertToColorF(clear_color));
hr = S_OK;
}
ThrowIfFailed(hr);
}
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float RenderTarget::GetOpacity() const
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{
return opacity_;
}
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Brush RenderTarget::GetCurrentBrush() const
{
return Brush( current_brush_ );
}
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Matrix3x2 RenderTarget::GetGlobalTransform() const
{
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return global_transform_;
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}
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ComPtr<ID2D1StrokeStyle> RenderTarget::GetStrokeStyle(StrokeStyle style) const
{
switch (style)
{
case StrokeStyle::Miter: return device_resources_->GetMiterStrokeStyle(); break;
case StrokeStyle::Bevel: return device_resources_->GetBevelStrokeStyle(); break;
case StrokeStyle::Round: return device_resources_->GetRoundStrokeStyle(); break;
}
return nullptr;
}
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void RenderTarget::SetTransform(const Matrix3x2& matrix)
{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
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if (fast_global_transform_)
{
render_target_->SetTransform(DX::ConvertToMatrix3x2F(&matrix));
}
else
{
Matrix3x2 result = matrix * global_transform_;
render_target_->SetTransform(DX::ConvertToMatrix3x2F(&result));
}
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}
ThrowIfFailed(hr);
}
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void RenderTarget::SetGlobalTransform(const Matrix3x2& matrix)
{
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SetGlobalTransform(&matrix);
}
void RenderTarget::SetGlobalTransform(const Matrix3x2* matrix)
{
if (matrix)
{
global_transform_ = *matrix;
fast_global_transform_ = false;
}
else
{
fast_global_transform_ = true;
}
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}
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void RenderTarget::SetOpacity(float opacity)
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{
HRESULT hr = S_OK;
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if (!current_brush_)
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{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
if (opacity_ != opacity)
{
opacity_ = opacity;
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current_brush_->SetOpacity(opacity);
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}
}
ThrowIfFailed(hr);
}
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void RenderTarget::SetCurrentBrush(Brush const& brush)
{
current_brush_ = brush.GetBrush();
}
void RenderTarget::SetDefaultBrushColor(Color const& color)
{
KGE_ASSERT(default_brush_);
default_brush_->SetColor(DX::ConvertToColorF(color));
}
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void RenderTarget::SetAntialiasMode(bool enabled)
{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
render_target_->SetAntialiasMode(
enabled ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED
);
antialias_ = enabled;
}
ThrowIfFailed(hr);
}
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void RenderTarget::SetTextAntialiasMode(TextAntialiasMode mode)
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{
HRESULT hr = S_OK;
if (!render_target_)
{
hr = E_UNEXPECTED;
}
if (SUCCEEDED(hr))
{
text_antialias_ = mode;
D2D1_TEXT_ANTIALIAS_MODE antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
switch (text_antialias_)
{
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case TextAntialiasMode::Default:
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antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
break;
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case TextAntialiasMode::ClearType:
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antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
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case TextAntialiasMode::GrayScale:
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antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
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case TextAntialiasMode::None:
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antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
default:
break;
}
render_target_->SetTextAntialiasMode(antialias_mode);
}
ThrowIfFailed(hr);
}
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bool RenderTarget::CheckVisibility(Rect const& bounds, Matrix3x2 const& transform)
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{
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Rect visible_size = { Point{}, reinterpret_cast<const Size&>(render_target_->GetSize()) };
if (fast_global_transform_)
{
return visible_size.Intersects(transform.Transform(bounds));
}
return visible_size.Intersects(Matrix3x2(transform * global_transform_).Transform(bounds));
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}
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void RenderTarget::SetCollectingStatus(bool collecting)
{
collecting_status_ = collecting;
}
void RenderTarget::IncreasePrimitivesCount() const
{
if (collecting_status_)
{
++status_.primitives;
}
}
//
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// TextureRenderTarget
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//
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TextureRenderTarget::TextureRenderTarget()
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{
}
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Texture TextureRenderTarget::GetOutput() const
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{
HRESULT hr = E_FAIL;
if (render_target_)
{
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ComPtr<ID2D1BitmapRenderTarget> bitmap_rt;
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hr = render_target_->QueryInterface<ID2D1BitmapRenderTarget>(&bitmap_rt);
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if (SUCCEEDED(hr))
{
ComPtr<ID2D1Bitmap> bitmap;
hr = bitmap_rt->GetBitmap(&bitmap);
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if (SUCCEEDED(hr))
{
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return Texture(bitmap);
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}
}
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}
ThrowIfFailed(hr);
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return Texture();
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}
}