2019-04-11 14:40:54 +08:00
										 
									 
								 
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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "Action.h"
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								#include "Node.h"
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											2019-04-11 14:40:54 +08:00
										 
									 
								 
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								namespace kiwano
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								{
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									Action::Action()
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										: running_(true)
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										, detach_target_(false)
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										, loops_done_(0)
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										, loops_(0)
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										, status_(Status::NotStarted)
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									{
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									}
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									Action::~Action()
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									{
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									}
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									void Action::Init(NodePtr target)
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									{
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									}
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									void Action::Update(NodePtr target, Duration dt)
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									{
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										Complete(target);
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									}
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									void Action::UpdateStep(NodePtr target, Duration dt)
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									{
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										elapsed_ += dt;
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										if (status_ == Status::NotStarted)
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										{
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											Init(target);
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											status_ = delay_.IsZero() ? Status::Started : Status::Delayed;
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										}
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										switch (status_)
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										{
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										case Status::Delayed:
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											if (elapsed_ >= delay_)
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											{
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												status_ = Status::Started;
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											}
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											break;
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										case Status::Started:
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											Update(target, dt);
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											break;
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										}
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										if (status_ == Status::Done)
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										{
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											if (cb_done_)
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												cb_done_();
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											if (detach_target_)
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												target->RemoveFromParent();
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											status_ = Status::Removeable;
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										}
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									}
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									void Action::Complete(NodePtr target)
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									{
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										if (cb_loop_done_)
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											cb_loop_done_();
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										if (loops_ >= 0
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											&& loops_done_ >= loops_)
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										{
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											Done();
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										}
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										else
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										{
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											Init(target);	// reinit when a loop is done
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										}
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										++loops_done_;
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									}
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									void Action::Restart(NodePtr target)
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									{
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										status_ = Status::NotStarted;
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										elapsed_ = 0;
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										loops_done_ = 0;
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										Init(target);
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									}
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								}
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