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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "Action.h"
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								namespace kiwano
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								{
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									class KGE_API ActionGroup
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										: public Action
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									{
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									public:
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										using ActionList = IntrusiveList<ActionPtr>;
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										ActionGroup();
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										explicit ActionGroup(
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											Array<ActionPtr> const& actions,
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											bool sequence = true				// <20><>˳<EFBFBD><CBB3>ִ<EFBFBD>л<EFBFBD>ͬʱִ<CAB1><D6B4>
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										);
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										virtual ~ActionGroup();
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										// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
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										void Add(
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											ActionPtr action
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										);
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										// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void Add(
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											Array<ActionPtr> const& actions
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										);
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
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										inline ActionList const& GetActions() { return actions_; }
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										// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										ActionPtr Clone() const override;
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										// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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										ActionPtr Reverse() const override;
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									protected:
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										// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void Init(NodePtr target) override;
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										// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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										void Update(NodePtr target, Duration dt) override;
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									protected:
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										bool		sequence_;
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										ActionPtr	current_;
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										ActionList	actions_;
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									};
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									// ˳<><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									class KGE_API ActionSequence
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										: public ActionGroup
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									{
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									public:
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										KGE_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead")
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										inline ActionSequence() : ActionGroup() {}
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										KGE_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead")
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										inline explicit ActionSequence(Array<ActionPtr> const& actions) : ActionGroup(actions, true) {}
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										virtual ~ActionSequence() {}
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									};
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									// ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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									class KGE_API ActionSpawn
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										: public ActionGroup
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									{
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									public:
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										KGE_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead")
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										inline ActionSpawn() : ActionGroup() { sequence_ = false; }
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										KGE_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead")
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										inline explicit ActionSpawn(Array<ActionPtr> const& actions) : ActionGroup(actions, false) {}
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										virtual ~ActionSpawn() {}
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									};
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								}
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