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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "Node.h"
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								#include "Font.hpp"
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								#include "TextStyle.hpp"
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								#include "../renderer/TextRenderer.h"
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								#undef DrawText
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								namespace kiwano
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								{
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									// <20><><EFBFBD><EFBFBD>
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									class KGE_API Canvas
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										: public VisualNode
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									{
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									public:
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										Canvas();
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										Canvas(
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											Size const& size
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										);
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										Canvas(
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											float width,
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											float height
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										);
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										virtual ~Canvas();
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										// <20><>ʼ<EFBFBD><CABC>ͼ
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										void BeginDraw();
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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										void EndDraw();
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										// <20><>ֱ<EFBFBD><D6B1>
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										void DrawLine(
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											const Point& begin,
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											const Point& end
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										);
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										// <20><>Բ<EFBFBD>α߿<CEB1>
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										void DrawCircle(
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											const Point& center,
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											float radius
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										);
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										// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>α߿<CEB1>
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										void DrawEllipse(
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											const Point& center,
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											float radius_x,
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											float radius_y
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD>α߿<CEB1>
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										void DrawRect(
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											const Rect& rect
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										);
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										// <20><>Բ<EFBFBD>Ǿ<EFBFBD><C7BE>α߿<CEB1>
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										void DrawRoundedRect(
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											const Rect& rect,
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											float radius_x,
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											float radius_y
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										);
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										// <20><>ͼƬ
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										void DrawImage(
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											ImagePtr image,
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											float opacity = 1.f
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void DrawText(
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											String const& text,		/* <20><><EFBFBD><EFBFBD> */
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											Point const& point		/* <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB> */
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>α߿<CEB1>
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										void DrawGeometry(
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											GeometryPtr geo
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										);
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										// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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										void FillCircle(
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											const Point& center,
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											float radius
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
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										void FillEllipse(
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											const Point& center,
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											float radius_x,
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											float radius_y
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void FillRect(
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											const Rect& rect
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										);
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										// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
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										void FillRoundedRect(
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											const Rect& rect,
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											float radius_x,
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											float radius_y
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										);
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										// <20><><EFBFBD>伸<EFBFBD><E4BCB8>ͼ<EFBFBD><CDBC>
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										void FillGeometry(
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											GeometryPtr geo
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										);
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										// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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								 | 
							
							
										void BeginPath(
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								 | 
							
							
											Point const& begin_pos	/* ·<><C2B7><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC> */
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										);
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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								 | 
							
							
										void EndPath(
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								 | 
							
							
											bool closed = true		/* ·<><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>պ<EFBFBD> */
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										);
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߶<EFBFBD>
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										void AddLine(
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								 | 
							
							
											Point const& point		/* <20>˵<EFBFBD> */
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										);
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								 | 
							
							
										// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>߶<EFBFBD>
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								 | 
							
							
										void AddLines(
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								 | 
							
							
											Array<Point> const& points
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								 | 
							
							
										);
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								 | 
							
							
										void AddBezier(
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								 | 
							
							
											Point const& point1,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵ<DFB5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
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							 | 
							
								
									
										
									
								 | 
							
							
											Point const& point2,	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵڶ<C4B5><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
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							 | 
							
								
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								 | 
							
							
											Point const& point3		/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5>յ<EFBFBD> */
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								 | 
							
							
										);
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								 | 
							
							
										// <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>
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								 | 
							
							
										void AddArc(
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							| 
								
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								 | 
							
							
											Point const& point,		/* <20>յ<EFBFBD> */
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								 | 
							
							
											Point const& radius,	/* <20><>Բ<EFBFBD>뾶 */
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								 | 
							
							
											float rotation,			/* <20><>Բ<EFBFBD><D4B2>ת<EFBFBD>Ƕ<EFBFBD> */
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								 | 
							
							
											bool clockwise = true,	/* ˳ʱ<CBB3><CAB1> or <20><>ʱ<EFBFBD><CAB1> */
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
											bool is_small = true	/* <20>Ƿ<EFBFBD>ȡС<C8A1><D0A1> 180<38><30> <20>Ļ<EFBFBD> */
							 | 
						
					
						
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								 | 
							
							
										);
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								 | 
							
							
								
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								 | 
							
							
										// ·<><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
										void StrokePath();
							 | 
						
					
						
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								 | 
							
							
								
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							 | 
							
								
									
										
									
								 | 
							
							
										// ·<><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								 | 
							
							
										void FillPath();
							 | 
						
					
						
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								 | 
							
							
								
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								 | 
							
							
										// <20><><EFBFBD>ջ<EFBFBD><D5BB><EFBFBD>
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								 | 
							
							
										void Clear();
							 | 
						
					
						
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								 | 
							
							
								
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							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										void SetFillColor(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											const Color& color
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
										);
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								 | 
							
							
								
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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								 | 
							
							
										void SetStrokeColor(
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							 | 
							
								
									
								 | 
							
							
											const Color& color
							 | 
						
					
						
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								 | 
							
							
										);
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
										void SetStrokeWidth(
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											float width
							 | 
						
					
						
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								 | 
							
							
										);
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								 | 
							
							
								
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										void SetOutlineJoinStyle(
							 | 
						
					
						
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								 | 
							
							
											StrokeStyle outline_join
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
										);
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								 | 
							
							
								
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD>ˢ<EFBFBD><CBA2>ʽ
							 | 
						
					
						
							| 
								
							 | 
							
								
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								 | 
							
							
										void SetTextStyle(
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								 | 
							
							
											Font const& font,
							 | 
						
					
						
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								 | 
							
							
											TextStyle const& text_style
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										);
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								 | 
							
							
								
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							 | 
							
								
									
										
									
								 | 
							
							
										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										Color GetFillColor() const;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
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								 | 
							
							
										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										Color GetStrokeColor() const;
							 | 
						
					
						
							| 
								
							 | 
							
								
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								 | 
							
							
								
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								 | 
							
							
										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										float GetStrokeWidth() const;
							 | 
						
					
						
							| 
								
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								 | 
							
							
								
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								 | 
							
							
										// <20>任<EFBFBD><E4BBBB><EFBFBD><EFBFBD>
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								 | 
							
							
										void SetBrushTransform(
							 | 
						
					
						
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								 | 
							
							
											Matrix const& transform
							 | 
						
					
						
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								 | 
							
							
										);
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								 | 
							
							
								
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								 | 
							
							
										// <20><><EFBFBD><EFBFBD>ΪͼƬ
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								 | 
							
							
										ImagePtr ExportToImage() const;
							 | 
						
					
						
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								 | 
							
							
								
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								 | 
							
							
										void OnRender() override;
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								 | 
							
							
								
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								 | 
							
							
									protected:
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							 | 
							
								
									
								 | 
							
							
										ComPtr<ID2D1Bitmap> const& GetBitmap() const;
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								 | 
							
							
								
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								 | 
							
							
									protected:
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								 | 
							
							
										float						stroke_width_;
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								 | 
							
							
										Font						text_font_;
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
										TextStyle					text_style_;
							 | 
						
					
						
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								 | 
							
							
								
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								 | 
							
							
										ComPtr<ID2D1PathGeometry>		current_geometry_;
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							 | 
							
								
									
								 | 
							
							
										ComPtr<ID2D1GeometrySink>		current_sink_;
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
										ComPtr<ID2D1StrokeStyle>		outline_join_style_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										ComPtr<ID2D1SolidColorBrush>	fill_brush_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										ComPtr<ID2D1SolidColorBrush>	stroke_brush_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										ComPtr<IDWriteTextFormat>		text_format_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										ComPtr<ITextRenderer>			text_renderer_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										ComPtr<ID2D1BitmapRenderTarget>	render_target_;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
										mutable bool					cache_expired_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										mutable ComPtr<ID2D1Bitmap>		bitmap_cached_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 |