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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "Geometry.h"
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								#include "Node.h"
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								namespace kiwano
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								{
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									// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
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									class KGE_API GeometryNode
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										: public VisualNode
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									{
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									public:
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										GeometryNode();
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										GeometryNode(
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											GeometryPtr geometry
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										);
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										virtual ~GeometryNode();
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״
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										void SetGeometry(
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											GeometryPtr geometry
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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										void SetFillColor(
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											const Color& color
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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										void SetStrokeColor(
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											const Color& color
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										void SetStrokeWidth(
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											float width
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										);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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										void SetOutlineJoinStyle(
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											StrokeStyle outline_join
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										);
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										// <20><>ȡ<EFBFBD><C8A1>״
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										GeometryPtr GetGeometry() const { return geometry_; }
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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										Color GetFillColor() const { return fill_color_; }
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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										Color GetStrokeColor() const { return stroke_color_; }
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										float GetStrokeWidth() const { return stroke_width_; }
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										// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ཻ<EFBFBD><E0BDBB>ʽ
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										StrokeStyle SetOutlineJoinStyle() const { return outline_join_; }
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										void OnRender() override;
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									protected:
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										Color		fill_color_;
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										Color		stroke_color_;
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										float		stroke_width_;
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										StrokeStyle	outline_join_;
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										GeometryPtr	geometry_;
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									};
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								}
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