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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "keys.hpp"
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								namespace kiwano
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								{
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									// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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									struct MouseEvent
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									{
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										float x;
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										float y;
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										bool left_btn_down;		// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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										bool right_btn_down;	// <20>Ҽ<EFBFBD><D2BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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										union
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										{
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											struct	// Events::MouseDown | Events::MouseUp | Events::MouseClick
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											{
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												int button;
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											};
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											struct	// Events::MouseWheel
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											{
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												float wheel;
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											};
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										};
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										static bool Check(UINT type);
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									};
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									// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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									struct KeyboardEvent
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									{
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										int count;
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										union
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										{
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											struct	// Events::KeyDown | Events::KeyUp
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											{
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												int code;		// enum KeyCode
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											};
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											struct	// Events::Char
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											{
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												char c;
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											};
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										};
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										static bool Check(UINT type);
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									};
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									// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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									struct WindowEvent
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									{
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										union
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										{
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											struct		// Events::WindowMoved
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											{
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												int x;
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												int y;
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											};
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											struct		// Events::WindowResized
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											{
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												int width;
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												int height;
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											};
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											struct		// Events::WindowFocusChanged
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											{
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												bool focus;
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											};
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											struct		// Events::WindowTitleChanged
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											{
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												const wchar_t* title;
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											};
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										};
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										static bool Check(UINT type);
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									};
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									// <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>¼<EFBFBD>
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									struct CustomEvent
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									{
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										void* data;
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									};
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									class Node;
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									// <20>¼<EFBFBD>
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									struct KGE_API Event
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									{
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										enum Type : UINT
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										{
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											First,
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											// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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											MouseFirst,
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											MouseMove,			// <20>ƶ<EFBFBD>
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											MouseBtnDown,		// <20><><EFBFBD>갴<EFBFBD><EAB0B4>
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											MouseBtnUp,			// <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
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											MouseWheel,			// <20><><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>
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											MouseHover,			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											MouseOut,			// <20><><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>
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											Click,				// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											MouseLast,
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											// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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											KeyFirst,
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											KeyDown,			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											KeyUp,				// <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
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											Char,				// <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
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											KeyLast,
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											// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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											WindowFirst,
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											WindowMoved,		// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
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											WindowResized,		// <20><><EFBFBD>ڴ<EFBFBD>С<EFBFBD>仯
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											WindowFocusChanged,	// <20><><EFBFBD>û<EFBFBD>ʧȥ<CAA7><C8A5><EFBFBD><EFBFBD>
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											WindowTitleChanged,	// <20><><EFBFBD><EFBFBD><EFBFBD>仯
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											WindowClosed,		// <20><><EFBFBD>ڱ<EFBFBD><DAB1>ر<EFBFBD>
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											WindowLast,
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											Last
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										};
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										UINT type;
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										Node* target;
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										union
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										{
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											MouseEvent mouse;
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											KeyboardEvent key;
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											WindowEvent win;
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											CustomEvent custom;
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										};
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										Event(UINT type = Type::First) : type(type), target(nullptr) {}
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									};
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									// Check-functions
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									inline bool MouseEvent::Check(UINT type)
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									{
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										return type > Event::MouseFirst && type < Event::MouseLast;
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									}
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									inline bool KeyboardEvent::Check(UINT type)
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									{
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										return type > Event::KeyFirst && type < Event::KeyLast;
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									}
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									inline bool WindowEvent::Check(UINT type)
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									{
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										return type > Event::WindowFirst && type < Event::WindowLast;
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									}
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								}
							 |