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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								//
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								// Website: https://www.kiwano.cn
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								// Source Code: https://github.com/kiwano/kiwano
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								//
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								#pragma once
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								#include "macros.h"
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								//
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								// common
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								//
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								#include "common/Array.hpp"
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								#include "common/String.hpp"
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								#include "common/helper.h"
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								#include "common/Closure.hpp"
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								#include "common/IntrusiveList.hpp"
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								#include "common/IntrusivePtr.hpp"
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								#include "common/ComPtr.hpp"
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								#include "common/Noncopyable.hpp"
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								#include "common/Singleton.hpp"
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								#include "common/Json.hpp"
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								//
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								// math
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								//
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								#include "math/constants.hpp"
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								#include "math/scalar.hpp"
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								#include "math/ease.hpp"
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								#include "math/Vec2.hpp"
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								#include "math/rand.h"
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								#include "math/Matrix.hpp"
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								//
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								// base
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								//
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								#include "base/window.h"
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								#include "base/input.h"
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								#include "base/time.h"
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								#include "base/logs.h"
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								#include "renderer/render.h"
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								#include "platform/modules.h"
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								#include "platform/Application.h"
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								#include "base/Object.h"
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								#include "base/Event.hpp"
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								#include "base/EventListener.h"
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								#include "base/EventDispatcher.h"
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								#include "base/Timer.h"
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								#include "base/TimerManager.h"
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								#include "base/AsyncTask.h"
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								#include "base/Resource.h"
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								#include "2d/Font.hpp"
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								#include "2d/Color.h"
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								#include "2d/Transform.hpp"
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								#include "2d/TextStyle.hpp"
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								#include "2d/Image.h"
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								#include "2d/GifImage.h"
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								#include "2d/Frames.h"
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								#include "2d/Geometry.h"
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								#include "2d/Action.h"
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								#include "2d/ActionGroup.h"
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								#include "2d/ActionTween.h"
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								#include "2d/ActionHelper.h"
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								#include "2d/Animation.h"
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								#include "2d/ActionManager.h"
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								#include "2d/Transition.h"
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								#include "2d/Node.h"
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								#include "2d/Scene.h"
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								#include "2d/Layer.h"
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								#include "2d/Sprite.h"
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								#include "2d/GifSprite.h"
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								#include "2d/Text.h"
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								#include "2d/Canvas.h"
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								#include "2d/GeometryNode.h"
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								#include "2d/DebugNode.h"
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								//
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								// utils
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								//
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								#include "utils/Path.h"
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								#include "utils/DataUtil.h"
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								#include "utils/FileUtil.h"
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								#include "utils/ResLoader.h"
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								//
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								// ui
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								//
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								#include "ui/Button.h"
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								#include "ui/Menu.h"
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