2019-04-11 14:40:54 +08:00
										 
									 
								 
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								// Copyright (c) 2016-2018 Kiwano - Nomango
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											2019-03-31 01:37:06 +08:00
										 
									 
								 
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include "scalar.hpp"
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											2019-04-11 14:40:54 +08:00
										 
									 
								 
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								namespace kiwano
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								{
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									namespace math
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									{
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										inline float Linear(float step)
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										{
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											return step;
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										}
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										// Ease
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										inline float EaseIn(float step, float rate)
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										{
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											return math::Pow(step, rate);
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										}
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										inline float EaseOut(float step, float rate)
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										{
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											return math::Pow(step, 1.f / rate);
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										}
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										inline float EaseInOut(float step, float rate)
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										{
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											if (step < .5f)
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												return .5f * math::Pow(2 * step, rate);
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											return 1.f - .5f * math::Pow(2.f - 2 * step, rate);
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										}
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										// Exponential Ease
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										inline float EaseExponentialIn(float step)
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										{
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											return math::Pow(2.f, 10 * (step - 1));
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										}
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										inline float EaseExponentialOut(float step)
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										{
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											return 1.f - math::Pow(2.f, -10 * step);
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										}
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										inline float EaseExponentialInOut(float step)
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										{
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											if (step < .5f)
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												return .5f * math::Pow(2.f, 10 * (2 * step - 1));
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											return 0.5f * (2 - math::Pow(2, -10 * (step * 2 - 1)));
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										}
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										// Bounce Ease
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										inline float EaseBounceOut(float step)
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										{
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											if (step < 1 / 2.75f)
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											{
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												return 7.5625f * step * step;
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											}
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											else if (step < 2 / 2.75f)
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											{
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												step -= 1.5f / 2.75f;
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												return 7.5625f * step * step + 0.75f;
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											}
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											else if (step < 2.5f / 2.75f)
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											{
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												step -= 2.25f / 2.75f;
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												return 7.5625f * step * step + 0.9375f;
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											}
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											step -= 2.625f / 2.75f;
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											return 7.5625f * step * step + 0.984375f;
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										}
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										inline float EaseBounceIn(float step)
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										{
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											return 1 - EaseBounceOut(1 - step);
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										}
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										inline float EaseBounceInOut(float step)
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										{
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											if (step < 0.5f)
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											{
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												return EaseBounceIn(step * 2) * 0.5f;
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											}
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											else
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											{
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												return EaseBounceOut(step * 2 - 1) * 0.5f + 0.5f;
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											}
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										}
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										// Elastic Ease
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										inline float EaseElasticIn(float step, float period)
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										{
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											if (step == 0 || step == 1)
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												return step;
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											step = step - 1;
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											return -math::Pow(2, 10 * step) * math::Sin((step - period / 4) * 360.f / period);
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										}
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										inline float EaseElasticOut(float step, float period)
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										{
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											if (step == 0 || step == 1)
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												return step;
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											return math::Pow(2, -10 * step) * math::Sin((step - period / 4) * 360.f / period) + 1;
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										}
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										inline float EaseElasticInOut(float step, float period)
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										{
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											if (step == 0 || step == 1)
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												return step;
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											step = step * 2 - 1;
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											if (step < 0)
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											{
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												return -0.5f * math::Pow(2, 10 * step) * math::Sin((step - period / 4) * 360.f / period);
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											}
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											return math::Pow(2, -10 * step) * math::Sin((step - period / 4) * 360.f / period) * 0.5f + 1;
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										}
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										// Back Ease
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										inline float EaseBackIn(float step)
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										{
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											const float overshoot = 1.70158f;
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											return step * step * ((overshoot + 1) * step - overshoot);
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										}
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										inline float EaseBackOut(float step)
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										{
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											const float overshoot = 1.70158f;
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							 | 
							
								
							 | 
							
							
											step = step - 1;
							 | 
						
					
						
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							 | 
							
							
											return step * step * ((overshoot + 1) * step + overshoot) + 1;
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							 | 
							
							
										}
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							 | 
							
								
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										inline float EaseBackInOut(float step)
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							| 
								
							 | 
							
								
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							 | 
							
							
										{
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											const float overshoot = 1.70158f * 1.525f;
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
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											step = step * 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (step < 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
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							| 
								
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							 | 
							
								
							 | 
							
							
												return (step * step * ((overshoot + 1) * step - overshoot)) / 2;
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
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							 | 
							
								
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											step = step - 2;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											return (step * step * ((overshoot + 1) * step + overshoot)) / 2 + 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
										}
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										// Sine Ease
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
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							| 
								
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							 | 
							
							
										inline float EaseSineIn(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
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							| 
								
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							 | 
							
								
							 | 
							
							
											return 1.f - math::Cos(step * 90);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										}
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							 | 
							
							
										inline float EaseSineOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
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							| 
								
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							 | 
							
								
							 | 
							
							
											return math::Sin(step * 90);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseSineInOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return -0.5f * (math::Cos(step * 180) - 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Quad Ease
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuadIn(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuadOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return -1 * step * (step - 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuadInOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step = step * 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (step < 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return 0.5f * step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											--step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return -0.5f * (step * (step - 2) - 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Cubic Ease
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
										inline float EaseCubicIn(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return step * step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
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							| 
								
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							 | 
							
								
							 | 
							
							
										inline float EaseCubicOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step -= 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return (step * step * step + 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseCubicInOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step = step * 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (step < 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return 0.5f * step * step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step -= 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return 0.5f * (step * step * step + 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Quart Ease
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuartIn(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return step * step * step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuartOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step -= 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return -(step * step * step * step - 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuartInOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step = step * 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (step < 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return 0.5f * step * step * step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step -= 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return -0.5f * (step * step * step * step - 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Quint Ease
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuintIn(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return step * step * step * step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuintOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step -= 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return (step * step * step * step * step + 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										inline float EaseQuintInOut(float step)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step = step * 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (step < 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return 0.5f * step * step * step * step * step;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											step -= 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return 0.5f * (step * step * step * step * step + 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |