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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <random>
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								namespace kiwano
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								{
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									namespace math
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									{
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										//
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										// 
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										// <20><>ȡָ<C8A1><D6B8><EFBFBD><EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><>:
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										// int n = math::Rand(1, 5);  // <20><>ȡ 1~5 <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> 1 <20><> 5
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
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										// double d = math::Rand(1.2, 1.5);
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										//
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										int Rand(int min, int max);
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										unsigned int Rand(unsigned int min, unsigned int max);
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										long Rand(long min, long max);
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										unsigned long Rand(unsigned long min, unsigned long max);
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										char Rand(char min, char max);
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										unsigned char Rand(unsigned char min, unsigned char max);
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										float Rand(float min, float max);
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										double Rand(double min, double max);
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										//
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										// Details of math::Rand
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										//
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										namespace __rand_detail
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										{
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											inline std::default_random_engine& GetRandomEngine()
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											{
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												static std::random_device device;
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												static std::default_random_engine engine(device());
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												return engine;
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											}
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											template<typename T>
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											inline T RandomInt(T min, T max)
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											{
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												std::uniform_int_distribution<T> dist(min, max);
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												return dist(GetRandomEngine());
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											}
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											template<typename T>
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											inline T RandomReal(T min, T max)
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											{
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												std::uniform_real_distribution<T> dist(min, max);
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												return dist(GetRandomEngine());
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											}
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										}
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										inline int Rand(int min, int max)
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										{
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											return __rand_detail::RandomInt(min, max);
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										}
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										inline unsigned int Rand(unsigned int min, unsigned int max)
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										{
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											return __rand_detail::RandomInt(min, max);
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										}
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										inline long Rand(long min, long max)
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										{
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											return __rand_detail::RandomInt(min, max);
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										}
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										inline unsigned long Rand(unsigned long min, unsigned long max)
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										{
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											return __rand_detail::RandomInt(min, max);
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										}
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										inline char Rand(char min, char max)
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										{
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											return static_cast<char>(
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												__rand_detail::RandomInt(static_cast<int>(min), static_cast<int>(max))
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											);
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										}
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										inline unsigned char Rand(unsigned char min, unsigned char max)
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										{
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											return static_cast<unsigned char>(
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												__rand_detail::RandomInt(static_cast<unsigned int>(min), static_cast<unsigned int>(max))
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											);
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										}
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										inline float Rand(float min, float max)
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										{
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											return __rand_detail::RandomReal(min, max);
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										}
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										inline double Rand(double min, double max)
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										{
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											return __rand_detail::RandomReal(min, max);
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										}
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									}
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								}
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