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#defines {
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// Global variables may be added here.
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// Variables on the "value" side of each definition will be processed at access time.
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// GlobalVar1 = "";
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}
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configurations {
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// This node contains pivot information.
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// These are discussed in detail in the Pivots section.
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Toolset {
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key : "PlatformToolset";
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choices: { v143, v142, v141, v140 };
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};
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Platform {
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key : "Platform";
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choices: { Win32, x64 };
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Win32.aliases : { x86, win32, 386 };
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};
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Configuration {
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key : "Configuration";
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choices: { Release, Debug };
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};
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Linkage {
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choices : { dynamic, static };
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description = "Which version of the .lib file to link to this library";
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dynamic.description = "Dynamic Library (DLL)";
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static.description = "Static";
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};
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// Only really applicable to x86
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CallingConvention {
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choices : { cdecl };
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description = "Calling convention model to use (for x86 only)";
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cdecl.description = "cdecl";
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};
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}
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nuget {
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#defines {
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// Variable definitions specific to this node (ie. "nuget").
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// Only available while inside this scope.
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// This metadata is not needed for most packages and is typically omitted.
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};
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// The nuspec file metadata.
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nuspec {
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id = Kiwano;
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// "appveyor_version" is replaced by the current Appveyor build number in the
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// pre-deployment script.
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version: @appveyor_version;
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title: Kiwano Game Framework;
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authors: Nomango;
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owners: Nomango;
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licenseUrl: "https://github.com/KiwanoEngine/Kiwano/blob/master/LICENSE";
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projectUrl: "https://github.com/KiwanoEngine/Kiwano";
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iconUrl: "https://github.com/KiwanoEngine/Kiwano/raw/master/logo/logo.png";
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description: A simple game framework for C++;
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releaseNotes: "Initial release of a Nuget package for Kiwano Game Engine";
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copyright: Copyright 2019;
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tags: { C++, GameFramework, Kiwano };
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};
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#output-packages {
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// Output file definitions. These are covered in detail in Output Files.
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// This metadata is not needed for most packages and is typically omitted.
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}
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dependencies {
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// This node defines any outside items which may be needed to consume this package.
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packages : {
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// This is a list of other NuGet packages required to use this package.
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// Each item follows the format "<pkg_name>/<version>"
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// my_pkg/1.0.0,
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// my_other_pkg/2.1.5.33
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};
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}
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files {
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#defines {
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INCLUDE_ROOT = ..\..\include;
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SRC_ROOT = ..\..\src;
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OUTPUT_DIR = ..\..\projects\output;
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}
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include: {
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${INCLUDE_ROOT}\**\*.h,
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${INCLUDE_ROOT}\**\*.hpp,
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};
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// third patry
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bin: {
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${SRC_ROOT}\3rd-party\**\*.dll
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};
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("v140,v141,v142,v143", "Win32,x64", "Debug") => {
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[${0},${1},${2}] {
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lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
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symbols: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.pdb };
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};
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};
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("v140,v141,v142,v143", "Win32,x64", "Release") => {
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[${0},${1},${2}] {
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lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
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};
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};
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};
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props {
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// Additional declarations to insert into consuming projects before most of the
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// project settings. (These may be modified in visual studio by a developer
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// consuming this package.)
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// This node is typically not needed for most packages and may be omitted.
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}
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targets {
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// Additional declarations to insert into consuming projects after most of the
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// project settings. (These may NOT be modified in visual studio by a developer
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// consuming this package.)
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// This node is often used to set defines that are required that must be set by
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// the consuming project in order to correctly link to the libraries in this
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// package. Such defines may be set either globally or only set under specific
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// conditions.
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//Defines += HAS_MyLib;
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//[dynamic]
|
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// Defines += HAS_MyLib;
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}
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}
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