Magic_Game/src/kiwano/renderer/Image.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "win32/D2DDeviceResources.h"
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namespace kiwano
{
// ͼ<><CDBC>
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class KGE_API Image
{
public:
Image();
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explicit Image(
String const& file_path
);
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explicit Image(
Resource const& res
);
explicit Image(
ComPtr<ID2D1Bitmap> const& bitmap
);
virtual ~Image();
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// <20><><EFBFBD>ر<EFBFBD><D8B1><EFBFBD><EFBFBD>ļ<EFBFBD>
bool Load(
String const& file_path
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool Load(
Resource const& res
);
// <20><>Դ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
bool IsValid() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD><EFBFBD>
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Float32 GetWidth() const;
// <20><>ȡλͼ<CEBB>߶<EFBFBD>
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Float32 GetHeight() const;
// <20><>ȡλͼ<CEBB><CDBC>С
Size GetSize() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD>
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UInt32 GetWidthInPixels() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD>ظ߶<D8B8>
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UInt32 GetHeightInPixels() const;
// <20><>ȡλͼ<CEBB><CDBC><EFBFBD>ش<EFBFBD>С
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math::Vec2T<UInt32> GetSizeInPixels() const;
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// <20><><EFBFBD><EFBFBD>λͼ<CEBB>ڴ<EFBFBD>
void CopyFrom(Image const& copy_from);
// <20><><EFBFBD><EFBFBD>λͼ<CEBB>ڴ<EFBFBD>
void CopyFrom(Image const& copy_from, Rect const& src_rect, Point const& dest_point);
public:
// <20><>ȡԴλͼ
ComPtr<ID2D1Bitmap> GetBitmap() const;
// <20><><EFBFBD><EFBFBD>Դλͼ
void SetBitmap(ComPtr<ID2D1Bitmap> bitmap);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ظ<EFBFBD>ʽ
D2D1_PIXEL_FORMAT GetPixelFormat() const;
protected:
ComPtr<ID2D1Bitmap> bitmap_;
};
}