Magic_Game/core/Action/ActionGradual.cpp

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2018-01-30 16:45:38 +08:00
#include "..\eactions.h"
e2d::EActionGradual::EActionGradual(float duration)
: m_fRateOfProgress(0)
{
m_fDuration = max(duration, 0);
}
void e2d::EActionGradual::_init()
{
EAction::_init();
}
void e2d::EActionGradual::_update()
{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
if (m_fDuration == 0)
{
m_fRateOfProgress = 1;
this->stop();
return;
}
// <20><><EFBFBD><EFBFBD><E3B6AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_fRateOfProgress = min((ETime::getTotalTime() - m_fLast) / m_fDuration, 1);
// <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
if (m_fRateOfProgress >= 1)
{
this->stop();
}
}
void e2d::EActionGradual::_reset()
{
EAction::_reset();
}