Magic_Game/core/Common/Size.cpp

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#include "..\e2dcommon.h"
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e2d::Size::Size()
{
width = 0;
height = 0;
}
e2d::Size::Size(double width, double height)
{
this->width = width;
this->height = height;
}
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e2d::Size::Size(const Size & other)
{
width = other.width;
height = other.height;
}
e2d::Size e2d::Size::operator+(Size const & size) const
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{
return Size(width + size.width, height + size.height);
}
e2d::Size e2d::Size::operator-(Size const & size) const
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{
return Size(width - size.width, height - size.height);
}
e2d::Size e2d::Size::operator*(double const & value) const
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{
return Size(width * value, height * value);
}
e2d::Size e2d::Size::operator/(double const & value) const
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{
return Size(width / value, height / value);
}
e2d::Size::operator e2d::Point() const
{
return Point(width, height);
}
e2d::Size e2d::Size::operator-() const
{
return Size(-width, -height);
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}
bool e2d::Size::operator==(const Size & size) const
{
return (width == size.width) && (height == size.height);
}