Magic_Game/core/Action/OpacityTo.cpp

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#include "..\e2daction.h"
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#include "..\e2dcomponent.h"
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e2d::OpacityTo::OpacityTo(float duration, float opacity)
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: OpacityBy(duration, 0)
{
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end_val_ = opacity;
}
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e2d::OpacityTo * e2d::OpacityTo::Clone() const
{
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return new (e2d::autorelease) OpacityTo(duration_, end_val_);
}
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void e2d::OpacityTo::Init()
{
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OpacityBy::Init();
delta_val_ = end_val_ - start_val_;
}