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										 |  |  | #include "..\e2daction.h"
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										 |  |  | #include "..\e2dcomponent.h"
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										 |  |  | e2d::RotateBy::RotateBy(float duration, float rotation) | 
					
						
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										 |  |  | 	: FiniteTimeAction(duration) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	delta_val_ = rotation; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::RotateBy::Init() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	FiniteTimeAction::Init(); | 
					
						
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										 |  |  | 	if (target_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		start_val_ = target_->GetRotation(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::RotateBy::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	FiniteTimeAction::Update(); | 
					
						
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										 |  |  | 	if (target_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		target_->SetRotation(start_val_ + delta_val_ * delta_); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::RotateBy * e2d::RotateBy::Clone() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return new (e2d::autorelease) RotateBy(duration_, delta_val_); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::RotateBy * e2d::RotateBy::Reverse() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return new (e2d::autorelease) RotateBy(duration_, -delta_val_); | 
					
						
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										 |  |  | } |