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										 |  |  | #include "..\e2daction.h"
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										 |  |  | #include "..\e2dcomponent.h"
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										 |  |  | e2d::RotateTo::RotateTo(float duration, float rotation) | 
					
						
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										 |  |  | 	: RotateBy(duration, 0) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	end_val_ = rotation; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::RotateTo * e2d::RotateTo::Clone() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return new (e2d::autorelease) RotateTo(duration_, end_val_); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::RotateTo::Init() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	RotateBy::Init(); | 
					
						
							|  |  |  | 	delta_val_ = end_val_ - start_val_; | 
					
						
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										 |  |  | } |