Magic_Game/core/Common/Size.cpp

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#include "..\e2dcommon.h"
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e2d::Size::Size()
{
width = 0;
height = 0;
}
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e2d::Size::Size(float width, float height)
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{
this->width = width;
this->height = height;
}
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e2d::Size::Size(const Size & other)
{
width = other.width;
height = other.height;
}
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e2d::Size e2d::Size::operator+(const Size & other) const
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{
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return Size(width + other.width, height + other.height);
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}
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e2d::Size e2d::Size::operator-(const Size & other) const
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{
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return Size(width - other.width, height - other.height);
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}
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e2d::Size e2d::Size::operator*(float value) const
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{
return Size(width * value, height * value);
}
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e2d::Size e2d::Size::operator/(float value) const
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{
return Size(width / value, height / value);
}
e2d::Size::operator e2d::Point() const
{
return Point(width, height);
}
e2d::Size e2d::Size::operator-() const
{
return Size(-width, -height);
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}
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bool e2d::Size::operator==(const Size & other) const
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{
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return (width == other.width) && (height == other.height);
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}