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										 |  |  |  | #include "..\e2dutil.h"
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							|  |  |  |  | #include "..\e2dmodule.h"
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										 |  |  |  | #include <shlobj.h>
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										 |  |  |  | const e2d::String& e2d::Path::GetDataPath() | 
					
						
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										 |  |  |  | 	static String data_path; | 
					
						
							|  |  |  |  | 	if (data_path.IsEmpty()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵı<DDB5><C4B1><EFBFBD>·<EFBFBD><C2B7>
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										 |  |  |  | 		String local_app_data_path = Path::GetLocalAppDataPath(); | 
					
						
							|  |  |  |  | 		String title = Window::GetInstance()->GetTitle(); | 
					
						
							|  |  |  |  | 		String folder_name = String::Parse(title.GetHash()); | 
					
						
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										 |  |  |  | 		if (!local_app_data_path.IsEmpty()) | 
					
						
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										 |  |  |  | 			data_path = local_app_data_path + L"\\Easy2DGameData\\" << folder_name << L"\\"; | 
					
						
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										 |  |  |  | 			File file(data_path); | 
					
						
							|  |  |  |  | 			if (!file.Exists() && !File::CreateFolder(data_path)) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				data_path = L""; | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 		data_path << L"Data.ini"; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	return data_path; | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | const e2d::String& e2d::Path::GetTemporaryPath() | 
					
						
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										 |  |  |  | 	static String temp_path; | 
					
						
							|  |  |  |  | 	if (temp_path.IsEmpty()) | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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							|  |  |  |  | 		wchar_t path[_MAX_PATH]; | 
					
						
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										 |  |  |  | 		String title = Window::GetInstance()->GetTitle(); | 
					
						
							|  |  |  |  | 		String folder_name = String::Parse(title.GetHash()); | 
					
						
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										 |  |  |  | 		if (0 != ::GetTempPath(_MAX_PATH, path)) | 
					
						
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										 |  |  |  | 			temp_path << path << L"\\Easy2DGameTemp\\" << folder_name << L"\\"; | 
					
						
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										 |  |  |  | 			File file(temp_path); | 
					
						
							|  |  |  |  | 			if (!file.Exists() && !File::CreateFolder(temp_path)) | 
					
						
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										 |  |  |  | 			{ | 
					
						
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										 |  |  |  | 				temp_path = L""; | 
					
						
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										 |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	return temp_path; | 
					
						
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										 |  |  |  | const e2d::String& e2d::Path::GetLocalAppDataPath() | 
					
						
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										 |  |  |  | 	static String local_app_data_path; | 
					
						
							|  |  |  |  | 	if (local_app_data_path.IsEmpty()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		// <20><>ȡ AppData/Local <20>ļ<EFBFBD><C4BC>е<EFBFBD>·<EFBFBD><C2B7>
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										 |  |  |  | 		wchar_t path[MAX_PATH] = { 0 }; | 
					
						
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										 |  |  |  | 		::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path); | 
					
						
							|  |  |  |  | 		local_app_data_path = path; | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	return local_app_data_path; | 
					
						
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										 |  |  |  | const e2d::String& e2d::Path::GetExeFilePath() | 
					
						
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										 |  |  |  | 	static String exe_file_path; | 
					
						
							|  |  |  |  | 	if (exe_file_path.IsEmpty()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		TCHAR path[_MAX_PATH] = { 0 }; | 
					
						
							|  |  |  |  | 		if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			exe_file_path = path; | 
					
						
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										 |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	return exe_file_path; | 
					
						
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										 |  |  |  | } |