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										 |  |  | #include "..\e2dutil.h"
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							|  |  |  | e2d::Task::Task(const Function & func, const String & name) | 
					
						
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										 |  |  | 	: running_(true) | 
					
						
							|  |  |  | 	, stopped_(false) | 
					
						
							|  |  |  | 	, run_times_(0) | 
					
						
							|  |  |  | 	, total_times_(-1) | 
					
						
							|  |  |  | 	, delay_() | 
					
						
							|  |  |  | 	, callback_(func) | 
					
						
							|  |  |  | 	, name_(name) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::Task::Task(const Function & func, float delay, int times, const String & name) | 
					
						
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										 |  |  | 	: running_(true) | 
					
						
							|  |  |  | 	, stopped_(false) | 
					
						
							|  |  |  | 	, run_times_(0) | 
					
						
							|  |  |  | 	, delay_(std::max(delay, 0.f)) | 
					
						
							|  |  |  | 	, total_times_(times) | 
					
						
							|  |  |  | 	, callback_(func) | 
					
						
							|  |  |  | 	, name_(name) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::Task::Start() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	running_ = true; | 
					
						
							|  |  |  | 	last_time_ = Time::Now(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Task::Stop() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	running_ = false; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Task::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (total_times_ == 0) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		stopped_ = true; | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	++run_times_; | 
					
						
							|  |  |  | 	last_time_ += delay_; | 
					
						
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										 |  |  | 	if (callback_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		callback_(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (run_times_ == total_times_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		stopped_ = true; | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::Task::IsReady() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (running_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (delay_.Milliseconds() == 0) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		if (Time::Now() - last_time_ >= delay_) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool e2d::Task::IsRunning() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return running_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | const e2d::String& e2d::Task::GetName() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return name_; | 
					
						
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										 |  |  | } |