Magic_Game/core/e2daction.h

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#pragma once
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#include "e2dcommon.h"
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#include "e2dmodule.h"
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namespace e2d
{
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class Node;
class Loop;
class Sequence;
class Spawn;
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class ActionManager;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Action :
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public Ref
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{
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friend class ActionManager;
friend class Loop;
friend class Sequence;
friend class Spawn;
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public:
Action();
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virtual ~Action();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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virtual bool IsRunning();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Resume();
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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virtual void Pause();
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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virtual void Stop();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual const String& GetName() const;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void SetName(
const String& name
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);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
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virtual Action * Clone() const = 0;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual Action * Reverse() const = 0;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void Reset();
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>
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virtual Node * GetTarget();
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
virtual void StartWithTarget(
Node* target
);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init();
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update();
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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virtual void ResetTime();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
virtual bool IsDone() const;
protected:
E2D_DISABLE_COPY(Action);
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protected:
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String name_;
bool running_;
bool done_;
bool initialized_;
Node * target_;
Time started_;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class FiniteTimeAction :
public Action
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{
public:
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// <20><><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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explicit FiniteTimeAction(
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float duration
);
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void Reset() override;
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protected:
E2D_DISABLE_COPY(FiniteTimeAction);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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virtual void ResetTime() override;
protected:
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float duration_;
float delta_;
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};
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// <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
class MoveBy :
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public FiniteTimeAction
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{
public:
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explicit MoveBy(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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Point vector /* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual MoveBy * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual MoveBy * Reverse() const override;
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protected:
E2D_DISABLE_COPY(MoveBy);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
protected:
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Point start_pos_;
Point prev_pos_;
Point delta_pos_;
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};
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// λ<>ƶ<EFBFBD><C6B6><EFBFBD>
class MoveTo :
public MoveBy
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{
public:
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explicit MoveTo(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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Point pos /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual MoveTo * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual MoveTo * Reverse() const override
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{
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WARN("Reverse() not supported in MoveTo");
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return nullptr;
}
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protected:
E2D_DISABLE_COPY(MoveTo);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
protected:
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Point end_pos_;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
class JumpBy :
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public FiniteTimeAction
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{
public:
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explicit JumpBy(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
const Point& vec, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
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float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1 /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
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);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual JumpBy * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual JumpBy * Reverse() const override;
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protected:
E2D_DISABLE_COPY(JumpBy);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
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protected:
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Point start_pos_;
Point delta_pos_;
float height_;
int jumps_;
Point prev_pos_;
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};
// <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
class JumpTo :
public JumpBy
{
public:
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explicit JumpTo(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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const Point& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1 /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
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);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual JumpTo * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual JumpTo * Reverse() const override
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{
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WARN("Reverse() not supported in JumpTo");
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return nullptr;
}
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protected:
E2D_DISABLE_COPY(JumpTo);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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protected:
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Point end_pos_;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
class ScaleBy :
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public FiniteTimeAction
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{
public:
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explicit ScaleBy(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale /* <20><><EFBFBD>Ա仯ֵ */
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);
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explicit ScaleBy(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
float scale_y /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual ScaleBy * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual ScaleBy * Reverse() const override;
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protected:
E2D_DISABLE_COPY(ScaleBy);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
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protected:
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float start_scale_x_;
float start_scale_y_;
float delta_x_;
float delta_y_;
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};
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// <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
class ScaleTo :
public ScaleBy
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{
public:
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explicit ScaleTo(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale /* Ŀ<><C4BF>ֵ */
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);
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explicit ScaleTo(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
float scale_y /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual ScaleTo * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual ScaleTo * Reverse() const override
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{
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WARN("Reverse() not supported in ScaleTo");
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return nullptr;
}
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protected:
E2D_DISABLE_COPY(ScaleTo);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
protected:
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float end_scale_x_;
float end_scale_y_;
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};
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// ͸<><CDB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><E4B6AF>
class OpacityBy :
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public FiniteTimeAction
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{
public:
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explicit OpacityBy(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float opacity /* <20><><EFBFBD>Ա仯ֵ */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual OpacityBy * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual OpacityBy * Reverse() const override;
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protected:
E2D_DISABLE_COPY(OpacityBy);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
protected:
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float start_val_;
float delta_val_;
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};
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// ͸<><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
class OpacityTo :
public OpacityBy
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{
public:
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explicit OpacityTo(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float opacity /* Ŀ<><C4BF>ֵ */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual OpacityTo * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual OpacityTo * Reverse() const override
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{
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WARN("Reverse() not supported in OpacityTo");
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return nullptr;
}
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protected:
E2D_DISABLE_COPY(OpacityTo);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
protected:
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float end_val_;
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};
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// <20><><EFBFBD><EFBFBD><EBB6AF>
class FadeIn :
public OpacityTo
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{
public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBB6AF>
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explicit FadeIn(
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float duration /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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);
protected:
E2D_DISABLE_COPY(FadeIn);
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class FadeOut :
public OpacityTo
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{
public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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explicit FadeOut(
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float duration /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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);
protected:
E2D_DISABLE_COPY(FadeOut);
};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
class RotateBy :
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public FiniteTimeAction
{
public:
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explicit RotateBy(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation /* <20><><EFBFBD>Ա仯ֵ */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual RotateBy * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual RotateBy * Reverse() const override;
protected:
E2D_DISABLE_COPY(RotateBy);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
protected:
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float start_val_;
float delta_val_;
};
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// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
class RotateTo :
public RotateBy
{
public:
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explicit RotateTo(
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float duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation /* Ŀ<><C4BF>ֵ */
);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual RotateTo * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual RotateTo * Reverse() const override
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{
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WARN("Reverse() not supported in RotateTo");
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return nullptr;
}
protected:
E2D_DISABLE_COPY(RotateTo);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
protected:
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float end_val_;
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};
// <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
class Delay :
public Action
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{
public:
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explicit Delay(
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float duration /* <20>ӳ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>룩 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual Delay * Clone() const override;
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2018-05-14 00:36:01 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual Delay * Reverse() const override;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void Reset() override;
protected:
E2D_DISABLE_COPY(Delay);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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virtual void ResetTime() override;
protected:
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float delay_;
float delta_;
};
// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Loop :
public Action
{
public:
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explicit Loop(
Action * action, /* ִ<><D6B4>ѭ<EFBFBD><D1AD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD> */
int times = -1 /* ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
virtual ~Loop();
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual Loop * Clone() const override;
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2018-05-14 00:36:01 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual Loop * Reverse() const override;
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2018-02-06 15:34:47 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void Reset() override;
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protected:
E2D_DISABLE_COPY(Loop);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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virtual void ResetTime() override;
protected:
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Action * action_;
int times_;
int total_times_;
};
// <20>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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class Callback :
public Action
{
public:
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explicit Callback(
const Function& func /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual Callback * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual Callback * Reverse() const override;
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protected:
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E2D_DISABLE_COPY(Callback);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
protected:
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Function callback_;
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};
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// ˳<><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Sequence :
public Action
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{
public:
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typedef std::vector<Action*> Actions;
Sequence();
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explicit Sequence(
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const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
);
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virtual ~Sequence();
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// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
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void Add(
Action * action
);
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// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Add(
const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
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);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual Sequence * Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual Sequence * Reverse() const;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void Reset() override;
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protected:
E2D_DISABLE_COPY(Sequence);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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virtual void ResetTime() override;
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protected:
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UINT action_index_;
Actions actions_;
};
// ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Spawn :
public Action
{
public:
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typedef std::vector<Action*> Actions;
Spawn();
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explicit Spawn(
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const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
);
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virtual ~Spawn();
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// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD>
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void Add(
Action * action
);
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// <20>ڽ<EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Add(
const Actions& actions /* <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD> */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
virtual Spawn * Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual Spawn * Reverse() const;
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2018-02-06 15:34:47 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void Reset() override;
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2017-10-19 00:50:04 +08:00
protected:
E2D_DISABLE_COPY(Spawn);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
virtual void Init() override;
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// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
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virtual void Update() override;
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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virtual void ResetTime() override;
protected:
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Actions actions_;
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};
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// ֡<><D6A1><EFBFBD><EFBFBD>
class Animation :
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public Ref
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{
public:
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typedef std::vector<Image*> Images;
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Animation();
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explicit Animation(
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const Images& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
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);
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explicit Animation(
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float interval /* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
2018-05-19 01:10:37 +08:00
);
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explicit Animation(
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float interval, /* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
const Images& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
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);
virtual ~Animation();
// <20><><EFBFBD>ӹؼ<D3B9>֡
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void Add(
Image * frame /* <20>ؼ<EFBFBD>֡ */
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);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ؼ<EFBFBD>֡
2018-09-04 22:42:34 +08:00
void Add(
const Images& frames /* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */
2018-05-19 01:10:37 +08:00
);
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD>
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float GetInterval() const;
// <20><>ȡ<EFBFBD>ؼ<EFBFBD>֡
2018-09-04 22:42:34 +08:00
const Images& GetFrames() const;
// <20><><EFBFBD><EFBFBD>ÿһ֡<D2BB><D6A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
void SetInterval(
float interval /* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
);
2018-05-24 12:24:39 +08:00
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
Animation * Clone() const;
2018-05-24 12:24:39 +08:00
// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
2018-09-04 22:42:34 +08:00
Animation * Reverse() const;
2018-05-19 01:10:37 +08:00
protected:
E2D_DISABLE_COPY(Animation);
2018-05-19 01:10:37 +08:00
protected:
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float interval_;
Images frames_;
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};
2018-05-10 00:58:43 +08:00
// <20><><EFBFBD><EFBFBD><E9B6AF>
class Animate :
public Action
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{
public:
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Animate();
2017-10-19 00:50:04 +08:00
2018-05-24 16:25:05 +08:00
explicit Animate(
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Animation * animation
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);
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virtual ~Animate();
2018-04-01 13:16:07 +08:00
2018-05-10 00:58:43 +08:00
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
virtual Animation * GetAnimation() const;
2018-01-30 16:45:38 +08:00
2018-05-10 00:58:43 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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virtual void SetAnimation(
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Animation * animation
);
2018-05-10 00:58:43 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
virtual Animate * Clone() const override;
2018-05-10 00:58:43 +08:00
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
2018-09-04 22:42:34 +08:00
virtual Animate * Reverse() const override;
2017-10-19 00:50:04 +08:00
2018-02-06 15:34:47 +08:00
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
2018-09-04 22:42:34 +08:00
virtual void Reset() override;
2018-02-06 15:34:47 +08:00
2017-10-19 00:50:04 +08:00
protected:
E2D_DISABLE_COPY(Animate);
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-09-04 22:42:34 +08:00
virtual void Init() override;
2018-05-10 14:03:54 +08:00
// <20><><EFBFBD><EFBFBD><C2B6><EFBFBD>
2018-09-04 22:42:34 +08:00
virtual void Update() override;
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
2018-09-04 22:42:34 +08:00
virtual void ResetTime() override;
protected:
2018-09-04 22:42:34 +08:00
UINT frame_index_;
Animation * animation_;
2017-10-19 00:50:04 +08:00
};
2018-03-27 18:46:18 +08:00
2017-10-19 00:50:04 +08:00
}