Magic_Game/core/e2dutil.h

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#pragma once
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#include "e2dcommon.h"
#include "e2dimpl.h"
namespace e2d
{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Random
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{
public:
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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template<typename T>
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static inline T Range(T min, T max)
{
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return e2d::Random::RandomInt(min, max);
}
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// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static inline float Range(float min, float max)
{
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return e2d::Random::RandomReal(min, max);
}
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// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static inline double Range(double min, double max)
{
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return e2d::Random::RandomReal(min, max);
}
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private:
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template<typename T>
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static T RandomInt(T min, T max)
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{
std::uniform_int_distribution<T> dist(min, max);
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return dist(Random::GetEngine());
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}
template<typename T>
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static T RandomReal(T min, T max)
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{
std::uniform_real_distribution<T> dist(min, max);
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return dist(Random::GetEngine());
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}
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static std::default_random_engine &GetEngine();
};
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// <20><><EFBFBD><EFBFBD>
class Music :
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public Ref
{
friend class VoiceCallback;
public:
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Music();
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explicit Music(
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const e2d::String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
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);
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explicit Music(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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);
virtual ~Music();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
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bool Open(
const e2d::String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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bool Open(
const Resource& res
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);
// <20><><EFBFBD><EFBFBD>
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bool Play(
int loopCount = 0
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);
// <20><>ͣ
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void Pause();
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// <20><><EFBFBD><EFBFBD>
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void Resume();
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// ֹͣ
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void Stop();
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// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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void Close();
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// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
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bool IsPlaying() const;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool SetVolume(
float volume
);
// <20><><EFBFBD>ò<EFBFBD><C3B2>Ž<EFBFBD><C5BD><EFBFBD>ʱ<EFBFBD><CAB1>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
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void SetCallbackOnEnd(
const Function& func
);
// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿһ<C3BF>β<EFBFBD><CEB2>Ž<EFBFBD><C5BD><EFBFBD>ʱ<EFBFBD><CAB1>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
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void SetCallbackOnLoopEnd(
const Function& func
);
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// <20><>ȡ IXAudio2SourceVoice <20><><EFBFBD><EFBFBD>
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IXAudio2SourceVoice * GetSourceVoice() const;
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protected:
bool _readMMIO();
bool _resetFile();
bool _read(
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BYTE* buffer,
DWORD size_to_read
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);
bool _findMediaFileCch(
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wchar_t* dest_path,
int cch_dest,
const wchar_t * file_name
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);
protected:
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bool opened_;
DWORD size_;
CHAR* buffer_;
BYTE* wave_data_;
HMMIO hmmio_;
MMCKINFO ck_;
MMCKINFO ck_riff_;
WAVEFORMATEX* wfx_;
VoiceCallback callback_;
IXAudio2SourceVoice* voice_;
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};
// <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD>
class Player
{
public:
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
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static Player * GetInstance();
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// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
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static void DestroyInstance();
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// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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bool Preload(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool Play(
const String& file_path, /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
int loop_count = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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void Pause(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Resume(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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void Stop(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
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bool IsPlaying(
const String& file_path /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
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// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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bool Preload(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool Play(
const Resource& res, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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int loop_count = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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void Pause(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Resume(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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void Stop(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
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bool IsPlaying(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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float GetVolume();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetVolume(
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float volume /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΧΪ -224 ~ 224<32><34>0 <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PauseAll();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ResumeAll();
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void StopAll();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>
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void ClearCache();
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protected:
Player();
~Player();
E2D_DISABLE_COPY(Player);
protected:
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float volume_;
std::map<size_t, Music*> musics_;
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static Player * instance_;
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};
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class Timer;
// <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
class Task :
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public Ref
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{
friend class Timer;
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public:
explicit Task(
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const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
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const String& name = L"" /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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);
explicit Task(
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const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
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float delay, /* ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
int times = -1, /* ִ<>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊ<><CEAA><EFBFBD><EFBFBD>ִ<EFBFBD>У<EFBFBD> */
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const String& name = L"" /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Start();
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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void Stop();
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>
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bool IsRunning() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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const String& GetName() const;
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protected:
// ִ<><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Update();
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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bool IsReady() const;
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protected:
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bool running_;
bool stopped_;
int run_times_;
int total_times_;
String name_;
Duration delay_;
Time last_time_;
Function callback_;
};
// <20><>ʱ<EFBFBD><CAB1>
class Timer
{
public:
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD><CAB1>ʵ<EFBFBD><CAB5>
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static Timer * GetInstance();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void AddTask(
Task * task
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void StartTasks(
const String& task_name
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);
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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void StopTasks(
const String& task_name
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);
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>
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void RemoveTasks(
const String& task_name
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void StartAllTasks();
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void StopAllTasks();
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void RemoveAllTasks();
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// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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void Update();
// ˢ<><CBA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
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void UpdateTime();
private:
Timer();
~Timer();
E2D_DISABLE_COPY(Timer);
private:
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std::vector<Task*> tasks_;
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};
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// <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Data
{
public:
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Data(
const String& key, /* <20><>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool Exists() const;
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// <20><><EFBFBD><EFBFBD> int <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveInt(
int value
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);
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// <20><><EFBFBD><EFBFBD> float <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveFloat(
float value
);
// <20><><EFBFBD><EFBFBD> double <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveDouble(
double value
);
// <20><><EFBFBD><EFBFBD> bool <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveBool(
bool value
);
// <20><><EFBFBD><EFBFBD> String <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveString(
const String& value
);
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// <20><>ȡ int <20><><EFBFBD>͵<EFBFBD>ֵ
int GetInt() const;
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// <20><>ȡ float <20><><EFBFBD>͵<EFBFBD>ֵ
float GetFloat() const;
// <20><>ȡ double <20><><EFBFBD>͵<EFBFBD>ֵ
double GetDouble() const;
// <20><>ȡ bool <20><><EFBFBD>͵<EFBFBD>ֵ
bool GetBool() const;
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// <20><>ȡ <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
String GetString();
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protected:
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String key_;
String field_;
const String& data_path_;
};
// <20>ļ<EFBFBD>
class File
{
public:
File();
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File(
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const String& file_name
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);
virtual ~File();
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
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bool Open(
const String& file_name
);
// <20>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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bool Exists() const;
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// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
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bool IsFolder() const;
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// ɾ<><C9BE><EFBFBD>ļ<EFBFBD>
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bool Delete();
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// <20><>ȡ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
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const String& GetPath() const;
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// <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>չ<EFBFBD><D5B9>
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String GetExtension() const;
// <20>ͷ<EFBFBD><CDB7><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
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static File Extract(
int resource_name, /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resource_type, /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& dest_file_name /* Ŀ<><C4BF><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD> */
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);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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static void AddSearchPath(
const String& path
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);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
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static bool CreateFolder(
const String& dir_path /* <20>ļ<EFBFBD><C4BC><EFBFBD>·<EFBFBD><C2B7> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB><EFBFBD>
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static File ShowOpenDialog(
const String& title = L"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", /* <20>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
const String& filter = L"" /* ɸѡ<C9B8><D1A1>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "*.jpg;*.jpeg" */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB><EFBFBD>
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static File ShowSaveDialog(
const String& title = L"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>", /* <20>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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const String& def_file = L"", /* Ĭ<>ϱ<EFBFBD><CFB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD> */
const String& def_ext = L"" /* Ĭ<><C4AC>׷<EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "txt" */
);
protected:
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DWORD attributes_;
String file_path_;
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static std::list<String> search_paths_;
};
// ·<><C2B7>
class Path
{
friend class Game;
public:
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ݵ<EFBFBD>Ĭ<EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>·<EFBFBD><C2B7>
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static const String& GetDataPath();
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
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static const String& GetTemporaryPath();
// <20><>ȡ LocalAppData Ŀ¼
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static const String& GetLocalAppDataPath();
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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static const String& GetExeFilePath();
};
}