Magic_Game/core/Action/OpacityTo.cpp

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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::OpacityTo::OpacityTo(double duration, double opacity)
: OpacityBy(duration, 0)
{
_endVal = opacity;
}
e2d::OpacityTo * e2d::OpacityTo::clone() const
{
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return GC::create<OpacityTo>(_duration, _endVal);
}
void e2d::OpacityTo::_init()
{
OpacityBy::_init();
_deltaVal = _endVal - _startVal;
}