2018-10-03 22:02:46 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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2018-04-21 21:24:46 +08:00
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#include "..\e2dtransition.h"
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2018-09-11 17:54:21 +08:00
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#include "..\e2dobject.h"
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2017-10-21 19:09:31 +08:00
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2018-10-16 14:13:15 +08:00
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easy2d::MoveTransition::MoveTransition(float duration, Direction direction)
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2018-09-10 15:28:19 +08:00
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: Transition(duration)
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2018-09-04 22:42:34 +08:00
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, direction_(direction)
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2017-10-21 19:09:31 +08:00
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{
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}
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2018-10-16 14:13:15 +08:00
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void easy2d::MoveTransition::Init(Scene * prev, Scene * next, Game * game)
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2017-10-21 19:09:31 +08:00
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{
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2018-10-03 18:04:04 +08:00
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Transition::Init(prev, next, game);
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2018-09-10 20:22:47 +08:00
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2018-09-11 15:12:25 +08:00
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switch (direction_)
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2017-10-21 19:09:31 +08:00
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{
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2018-09-11 15:12:25 +08:00
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case Direction::Up:
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2018-09-11 00:37:52 +08:00
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pos_delta_ = Point(0, -window_size_.height);
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start_pos_ = Point(0, window_size_.height);
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2018-09-11 15:12:25 +08:00
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break;
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case Direction::Down:
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2018-09-11 00:37:52 +08:00
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pos_delta_ = Point(0, window_size_.height);
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start_pos_ = Point(0, -window_size_.height);
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2018-09-11 15:12:25 +08:00
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break;
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case Direction::Left:
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2018-09-11 00:37:52 +08:00
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pos_delta_ = Point(-window_size_.width, 0);
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start_pos_ = Point(window_size_.width, 0);
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2018-09-11 15:12:25 +08:00
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break;
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case Direction::Right:
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2018-09-11 00:37:52 +08:00
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pos_delta_ = Point(window_size_.width, 0);
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start_pos_ = Point(-window_size_.width, 0);
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2018-09-11 15:12:25 +08:00
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break;
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2018-09-10 20:22:47 +08:00
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}
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2018-09-11 00:37:52 +08:00
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if (out_scene_)
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{
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out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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if (in_scene_)
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{
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in_scene_->SetTransform(
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D2D1::Matrix3x2F::Translation(
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start_pos_.x,
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start_pos_.y
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)
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);
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}
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2017-12-09 15:27:11 +08:00
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}
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2017-10-21 19:09:31 +08:00
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2018-10-16 14:13:15 +08:00
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void easy2d::MoveTransition::Update()
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2018-04-17 11:41:33 +08:00
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{
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2018-09-04 22:42:34 +08:00
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Transition::Update();
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2018-08-02 00:27:45 +08:00
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2018-09-11 00:37:52 +08:00
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if (out_scene_)
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2018-04-17 11:41:33 +08:00
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{
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2018-09-11 15:12:25 +08:00
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auto translation = pos_delta_ * process_;
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2018-09-11 00:37:52 +08:00
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out_scene_->SetTransform(
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D2D1::Matrix3x2F::Translation(
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translation.x,
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translation.y
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)
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);
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2018-04-17 11:41:33 +08:00
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}
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2018-09-06 23:26:32 +08:00
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2018-09-11 00:37:52 +08:00
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if (in_scene_)
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2018-04-17 11:41:33 +08:00
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{
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2018-09-11 15:12:25 +08:00
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auto translation = start_pos_ + pos_delta_ * process_;
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2018-09-11 00:37:52 +08:00
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in_scene_->SetTransform(
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D2D1::Matrix3x2F::Translation(
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translation.x,
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translation.y
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)
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);
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2018-04-17 11:41:33 +08:00
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}
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}
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2018-10-16 14:13:15 +08:00
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void easy2d::MoveTransition::Reset()
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2017-12-09 15:27:11 +08:00
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{
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2018-09-11 00:37:52 +08:00
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if (out_scene_)
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2018-09-06 23:26:32 +08:00
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{
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2018-09-11 00:37:52 +08:00
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out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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2018-09-06 23:26:32 +08:00
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}
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2018-09-11 00:37:52 +08:00
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if (in_scene_)
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2018-09-06 23:26:32 +08:00
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{
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2018-09-11 00:37:52 +08:00
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in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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2018-09-06 23:26:32 +08:00
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}
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2017-10-21 19:09:31 +08:00
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}
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