Magic_Game/kiwano-imgui/src/imgui_impl.h

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// dear imgui: Renderer for Kiwano
#pragma once
#if !defined(KGE_USE_DIRECTX10)
#include "imgui_impl_dx11.h"
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inline bool ImGui_Impl_Init(::kiwano::Renderer& renderer) { return ImGui_ImplDX11_Init(renderer.GetD3DDeviceResources()->GetDevice(), renderer.GetD3DDeviceResources()->GetDeviceContext()); }
inline void ImGui_Impl_Shutdown() { ImGui_ImplDX11_Shutdown(); }
inline void ImGui_Impl_NewFrame() { ImGui_ImplDX11_NewFrame(); }
inline void ImGui_Impl_RenderDrawData(ImDrawData* draw_data) { ImGui_ImplDX11_RenderDrawData(draw_data); }
inline void ImGui_Impl_InvalidateDeviceObjects() { ImGui_ImplDX11_InvalidateDeviceObjects(); }
inline bool ImGui_Impl_CreateDeviceObjects() { return ImGui_ImplDX11_CreateDeviceObjects(); }
#else
#include "imgui_impl_dx10.h"
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inline bool ImGui_Impl_Init(::kiwano::Renderer& renderer) { return ImGui_ImplDX10_Init(renderer.GetD3DDeviceResources()->GetDevice()); }
inline void ImGui_Impl_Shutdown() { ImGui_ImplDX10_Shutdown(); }
inline void ImGui_Impl_NewFrame() { ImGui_ImplDX10_NewFrame(); }
inline void ImGui_Impl_RenderDrawData(ImDrawData* draw_data) { ImGui_ImplDX10_RenderDrawData(draw_data); }
inline void ImGui_Impl_InvalidateDeviceObjects() { ImGui_ImplDX10_InvalidateDeviceObjects(); }
inline bool ImGui_Impl_CreateDeviceObjects() { return ImGui_ImplDX10_CreateDeviceObjects(); }
#endif