Magic_Game/kiwano/2d/TextStyle.hpp

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2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
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namespace kiwano
{
// <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ʽ
enum class TextAlign
{
Left, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
Right, /* <20>Ҷ<EFBFBD><D2B6><EFBFBD> */
Center /* <20><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD> */
};
// <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
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class KGE_API TextStyle
{
public:
Color color; // <20><>ɫ
TextAlign alignment; // <20><><EFBFBD>ʽ
bool wrap; // <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
float wrap_width; // <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD>
float line_spacing; // <20>м<EFBFBD><D0BC><EFBFBD>
bool underline; // <20>»<EFBFBD><C2BB><EFBFBD>
bool strikethrough; // ɾ<><C9BE><EFBFBD><EFBFBD>
bool outline; // <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
Color outline_color; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
float outline_width; // <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
StrokeStyle outline_stroke; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB>ʽ
public:
TextStyle()
: color(Color::White)
, alignment(TextAlign::Left)
, wrap(false)
, wrap_width(0.f)
, line_spacing(0.f)
, underline(false)
, strikethrough(false)
, outline(true)
, outline_color(Color(Color::Black, 0.5))
, outline_width(1.f)
, outline_stroke(StrokeStyle::Round)
{}
TextStyle(
Color color,
TextAlign alignment = TextAlign::Left,
bool wrap = false,
float wrap_width = 0.f,
float line_spacing = 0.f,
bool underline = false,
bool strikethrough = false,
bool outline = true,
Color outline_color = Color(Color::Black, 0.5),
float outline_width = 1.f,
StrokeStyle outline_stroke = StrokeStyle::Round
)
: color(color)
, alignment(alignment)
, wrap(wrap)
, wrap_width(wrap_width)
, line_spacing(line_spacing)
, underline(underline)
, strikethrough(strikethrough)
, outline(outline)
, outline_color(outline_color)
, outline_width(outline_width)
, outline_stroke(outline_stroke)
{}
};
}