Magic_Game/kiwano/base/window.h

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2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include "../common/helper.h"
#include "../math/helper.h"
#include "../common/Singleton.hpp"
#include "types.h"
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namespace kiwano
{
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class KGE_API Window
: public Singleton<Window>
{
KGE_DECLARE_SINGLETON(Window);
public:
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
String GetTitle() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڴ<EFBFBD>С
Size GetSize() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD>
float GetWidth() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڸ߶<DAB8>
float GetHeight() const;
// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
void SetTitle(String const& title);
// <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD>ͼ<EFBFBD><CDBC>
void SetIcon(LPCWSTR icon_resource);
// <20><><EFBFBD><EFBFBD>ڴ<EFBFBD>С
void Resize(int width, int height);
// <20><><EFBFBD><EFBFBD>ȫ<EFBFBD><C8AB>ģʽ
void SetFullscreen(bool fullscreen, int width, int height);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
void SetMouseCursor(MouseCursor cursor);
public:
HRESULT Create(
String const& title,
int width,
int height,
LPCWSTR icon,
bool fullscreen,
WNDPROC proc
);
void Prepare();
HWND GetHandle() const;
DWORD GetWindowStyle() const;
void UpdateWindowRect();
void SetActive(bool actived);
protected:
Window();
~Window();
private:
HWND handle_;
bool is_fullscreen_;
int width_;
int height_;
WCHAR* device_name_;
MouseCursor mouse_cursor_;
};
}