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								// Copyright (c) 2018-2019 Kiwano - Nomango
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#pragma once
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								#include <kiwano-physics/Fixture.h>
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								#include <kiwano-physics/ContactEdge.h>
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								namespace kiwano
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								{
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								namespace physics
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								{
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								class PhysicWorld;
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								/**
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								 * \addtogroup Physics
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								 * @{
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								 */
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								/// \~chinese
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								/// @brief <20><><EFBFBD><EFBFBD>
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								class KGE_API PhysicBody : public Component
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								{
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								    friend class PhysicWorld;
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								public:
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    enum class Type
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								    {
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								        Static = 0,  ///< <20><>̬<EFBFBD><CCAC><EFBFBD><EFBFBD>
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								        Kinematic,   ///< <20><><EFBFBD><EFBFBD>ѧ<EFBFBD><D1A7><EFBFBD><EFBFBD>
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								        Dynamic,     ///< <20><>̬<EFBFBD><CCAC><EFBFBD><EFBFBD>
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								    };
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								    /// \~chinese
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								    /// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param world <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param type <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    static PhysicBodyPtr Create(PhysicWorldPtr world, Type type);
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								    /// \~chinese
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								    /// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param world <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param type <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    static PhysicBodyPtr Create(PhysicWorld* world, Type type);
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								    PhysicBody();
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								    virtual ~PhysicBody();
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								    /// \~chinese
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								    /// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param[in] world <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    bool Init(PhysicWorldPtr world);
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								    /// \~chinese
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								    /// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param[in] world <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    bool Init(PhysicWorld* world);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD>Ӽо<D3BC>
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								    void AddFixture(FixturePtr fixture);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>μо<CEBC>
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								    /// @param radius Բ<>ΰ뾶
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								    /// @param density <20><><EFBFBD><EFBFBD><EFBFBD>ܶ<EFBFBD>
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								    /// @param
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								    Fixture* AddCircleShape(float radius, float density, float friction = 0.2f);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD>Ӿ<EFBFBD><D3BE>μо<CEBC>
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								    /// @param size <20><><EFBFBD>δ<EFBFBD>С
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								    /// @param density <20><><EFBFBD><EFBFBD><EFBFBD>ܶ<EFBFBD>
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								    Fixture* AddRectShape(const Vec2& size, float density, float friction = 0.2f);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>μо<CEBC>
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								    /// @param vertexs <20><><EFBFBD><EFBFBD><EFBFBD>ζ˵<CEB6>
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								    /// @param density <20><><EFBFBD><EFBFBD><EFBFBD>ܶ<EFBFBD>
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								    Fixture* AddPolygonShape(const Vector<Point>& vertexs, float density, float friction = 0.2f);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD><DFB6>μо<CEBC>
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								    /// @param p1 <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param p2 <20>߶<EFBFBD><DFB6>յ<EFBFBD>
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								    /// @param density <20><><EFBFBD><EFBFBD><EFBFBD>ܶ<EFBFBD>
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								    Fixture* AddEdgeShape(const Point& p1, const Point& p2, float density, float friction = 0.2f);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>μо<CEBC>
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								    /// @param vertexs <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>
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								    /// @param loop <20>Ƿ<EFBFBD><C7B7>պ<EFBFBD>
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								    /// @param density <20><><EFBFBD><EFBFBD><EFBFBD>ܶ<EFBFBD>
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								    Fixture* AddChainShape(const Vector<Point>& vertices, bool loop, float density, float friction = 0.2f);
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								    /// \~chinese
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								    /// @brief <20>Ƴ<EFBFBD><C6B3>о<EFBFBD>
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								    void RemoveFixture(FixturePtr fixture);
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								    /// \~chinese
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								    /// @brief <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>мо<D0BC>
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								    void RemoveAllFixtures();
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD>о<EFBFBD><D0BE>б<EFBFBD>
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								    FixtureList GetFixtureList() const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD>Ӵ<EFBFBD><D3B4><EFBFBD><EFBFBD>б<EFBFBD>
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								    ContactEdgeList GetContactList() const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    uint16_t GetCategoryBits() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    void SetCategoryBits(uint16_t category_bits);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
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								    uint16_t GetMaskBits() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
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								    void SetMaskBits(uint16_t mask_bits);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    int16_t GetGroupIndex() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    void SetGroupIndex(int16_t index);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1>ת<EFBFBD>Ƕ<EFBFBD>
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								    float GetRotation() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
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								    void SetRotation(float angle);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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								    Point GetPosition() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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								    void SetPosition(const Point& pos);
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								    /// \~chinese
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								    /// @brief λ<>ú<EFBFBD><C3BA><EFBFBD>ת<EFBFBD>任
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								    void SetTransform(const Point& pos, float angle);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD> [kg]
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								    float GetMass() const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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								    float GetInertia() const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param[out] mass <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [kg]
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								    /// @param[out] center <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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								    /// @param[out] inertia <20><><EFBFBD><EFBFBD>
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								    void GetMassData(float* mass, Point* center, float* inertia) const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    /// @param mass <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [kg]
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								    /// @param center <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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								    /// @param inertia <20><><EFBFBD><EFBFBD>
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								    void SetMassData(float mass, const Point& center, float inertia);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    void ResetMassData();
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>ϵĵ<CFB5><C4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>λ<EFBFBD><CEBB>
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								    Point GetLocalPoint(const Point& world) const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5>
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								    Vec2 GetLocalVector(const Vec2& world) const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ϵĵ<CFB5><C4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5>λ<EFBFBD><CEBB>
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								    Point GetWorldPoint(const Point& local) const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5>
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								    Vec2 GetWorldVector(const Vec2& local) const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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								    Point GetLocalCenter() const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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								    Point GetWorldCenter() const;
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    Type GetType() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    void SetType(Type type);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>
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								    float GetGravityScale() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>
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								    void SetGravityScale(float scale);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    float GetLinearDamping() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    void SetLinearDamping(float damping);
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								    /// \~chinese
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								    /// @brief <20><>ȡ<EFBFBD><C8A1>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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								    float GetAngularDamping() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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								    void SetAngularDamping(float damping);
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								    /// \~chinese
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								    /// @brief ʩ<><CAA9>
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								    /// @param force <20><><EFBFBD>Ĵ<EFBFBD>С<EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>
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								    /// @param point ʩ<><CAA9><EFBFBD><EFBFBD>
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								    /// @param wake <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    void ApplyForce(const Vec2& force, const Point& point, bool wake = true);
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʩ<EFBFBD><CAA9>
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								    /// @param force <20><><EFBFBD>Ĵ<EFBFBD>С<EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>
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								    /// @param wake <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								    void ApplyForceToCenter(const Vec2& force, bool wake = true);
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											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								    /// \~chinese
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								    /// @brief ʩ<><CAA9>Ť<EFBFBD><C5A4>
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								    /// @param torque Ť<><C5A4>
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								    /// @param wake <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								    void ApplyTorque(float torque, bool wake = false);
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								    /// \~chinese
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								    /// @brief <20><>ת<EFBFBD>Ƕ<EFBFBD><C7B6>Ƿ<EFBFBD><C7B7>̶<EFBFBD>
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								    bool IsIgnoreRotation() const;
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								    /// \~chinese
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								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>̶<EFBFBD><CCB6><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								    void SetIgnoreRotation(bool flag);
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								    /// \~chinese
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								 | 
							
							
								    /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								    bool IsBullet() const;
							 | 
						
					
						
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								 | 
							
							
								    void SetBullet(bool flag);
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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							 | 
							
								
									
										
									
								 | 
							
							
								    /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڻ<EFBFBD><DABB><EFBFBD>״̬
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								    bool IsAwake() const;
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								    /// \~chinese
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											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD>״̬
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								 | 
							
							
								    void SetAwake(bool flag);
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								    bool IsSleepingAllowed() const;
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								 | 
							
							
								    void SetSleepingAllowed(bool flag);
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								    /// \~chinese
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											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								 | 
							
							
								    bool IsActive() const;
							 | 
						
					
						
							| 
								
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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							 | 
							
								
									
										
									
								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								 | 
							
							
								    void SetActive(bool flag);
							 | 
						
					
						
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
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								    PhysicWorld* GetWorld() const;
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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											2020-02-19 11:50:05 +08:00
										 
									 
								 
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								 | 
							
							
								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
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								 | 
							
							
								    void Destroy();
							 | 
						
					
						
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><>ȡb2Body
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								 | 
							
							
								    b2Body* GetB2Body() const;
							 | 
						
					
						
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								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD>b2Body
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
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								 | 
							
							
								    void SetB2Body(b2Body* body);
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								protected:
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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								 | 
							
							
								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											2020-02-19 11:50:05 +08:00
										 
									 
								 
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								    void InitComponent(Actor* actor) override;
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								    /// \~chinese
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											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
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								    void DestroyComponent() override;
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											2020-02-22 17:24:31 +08:00
										 
									 
								 
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								 | 
							
							
								    /// \~chinese
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											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
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								    void UpdateFromActor(Actor* actor);
							 | 
						
					
						
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								    /// \~chinese
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											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
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								    void UpdateFromActor(Actor* actor, const Matrix3x2& actor_to_world, float parent_rotation);
							 | 
						
					
						
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											2020-02-19 11:50:05 +08:00
										 
									 
								 
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								    /// \~chinese
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											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD>¼о߹<D0BE><DFB9><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
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								 | 
							
							
								    void UpdateFixtureFilter(b2Fixture* fixture);
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
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								 | 
							
							
								    /// \~chinese
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											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    void BeforeSimulation(Actor* actor, const Matrix3x2& parent_to_world, const Matrix3x2& actor_to_world,
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								                          float parent_rotation);
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
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								 | 
							
							
								    /// \~chinese
							 | 
						
					
						
							
								
									
										
										
										
											2020-03-19 14:28:50 +08:00
										 
									 
								 
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								 | 
							
							
								    /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
								
									
								 | 
							
							
								    void AfterSimulation(Actor* actorconst, const Matrix3x2& parent_to_world, float parent_rotation);
							 | 
						
					
						
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								private:
							 | 
						
					
						
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								 | 
							
							
								    PhysicWorld* world_;
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								    b2Body*      body_;
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								 | 
							
							
								    uint16_t     category_bits_;
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								 | 
							
							
								    uint16_t     mask_bits_;
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								    int16_t      group_index_;
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-06 16:54:47 +08:00
										 
									 
								 
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							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
								    PhysicBody::Type   type_;
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-06 16:54:47 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
								
									
								 | 
							
							
								    Vector<FixturePtr> fixtures_;
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-22 17:24:31 +08:00
										 
									 
								 
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								    Point offset_;
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								    Point position_cached_;
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								};
							 | 
						
					
						
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								 | 
							
							
								/** @} */
							 | 
						
					
						
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								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline FixtureList PhysicBody::GetFixtureList() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								{
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-06 16:54:47 +08:00
										 
									 
								 
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								 | 
							
							
								
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								    if (!body_->GetFixtureList())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        return FixtureList();
							 | 
						
					
						
							| 
								
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								 | 
							
							
								
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							 | 
							
								
									
								 | 
							
							
								    Fixture* fixture = static_cast<Fixture*>(body_->GetFixtureList()->GetUserData());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return FixtureList(fixture);
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline ContactEdgeList PhysicBody::GetContactList() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    ContactEdge edge;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    edge.SetB2ContactEdge(body_->GetContactList());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return ContactEdgeList(edge);
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
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								 | 
							
							
								
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											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline uint16_t PhysicBody::GetCategoryBits() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return category_bits_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
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								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline uint16_t PhysicBody::GetMaskBits() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return mask_bits_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline int16_t PhysicBody::GetGroupIndex() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return group_index_;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline float PhysicBody::GetRotation() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return math::Radian2Degree(body_->GetAngle());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline void PhysicBody::SetRotation(float angle)
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    SetTransform(GetPosition(), angle);
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 12:09:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline void PhysicBody::SetPosition(const Point& pos)
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    SetTransform(pos, GetRotation());
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline float PhysicBody::GetMass() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return body_->GetMass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline float PhysicBody::GetInertia() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return body_->GetInertia();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline PhysicBody::Type PhysicBody::GetType() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return type_;
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline void PhysicBody::SetType(Type type)
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    if (type_ != type)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        type_ = type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        if (body_)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            body_->SetType(b2BodyType(type));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline float PhysicBody::GetGravityScale() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return body_->GetGravityScale();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline void PhysicBody::SetGravityScale(float scale)
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    body_->SetGravityScale(scale);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-23 14:56:14 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline float PhysicBody::GetLinearDamping() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return body_->GetLinearDamping();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline void PhysicBody::SetLinearDamping(float damping)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    body_->SetLinearDamping(damping);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline float PhysicBody::GetAngularDamping() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return body_->GetAngularDamping();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline void PhysicBody::SetAngularDamping(float damping)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    body_->SetAngularDamping(damping);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-02-19 11:50:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								inline bool PhysicBody::IsIgnoreRotation() const
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    KGE_ASSERT(body_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    return body_->IsFixedRotation();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-12-31 16:01:41 +08:00
										 
									 
								 
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								inline void PhysicBody::SetIgnoreRotation(bool flag)
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								{
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								    KGE_ASSERT(body_);
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								    body_->SetFixedRotation(flag);
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								}
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								inline bool PhysicBody::IsBullet() const
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								{
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								    KGE_ASSERT(body_);
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								    return body_->IsBullet();
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								}
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								inline void PhysicBody::SetBullet(bool flag)
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								{
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								    KGE_ASSERT(body_);
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								    body_->SetBullet(flag);
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								}
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								inline bool PhysicBody::IsAwake() const
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								{
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								    KGE_ASSERT(body_);
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								    return body_->IsAwake();
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								}
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								inline void PhysicBody::SetAwake(bool flag)
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								{
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								    KGE_ASSERT(body_);
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								    body_->SetAwake(flag);
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								}
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								inline bool PhysicBody::IsSleepingAllowed() const
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								{
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								    KGE_ASSERT(body_);
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								    return body_->IsSleepingAllowed();
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								}
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								inline void PhysicBody::SetSleepingAllowed(bool flag)
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								{
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								    KGE_ASSERT(body_);
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								    body_->SetSleepingAllowed(flag);
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								}
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								inline bool PhysicBody::IsActive() const
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								{
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								    KGE_ASSERT(body_);
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								    return body_->IsActive();
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								}
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								inline void PhysicBody::SetActive(bool flag)
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								{
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								    KGE_ASSERT(body_);
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								    body_->SetActive(flag);
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								}
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								inline b2Body* PhysicBody::GetB2Body() const
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								{
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								    return body_;
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								}
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								inline PhysicWorld* PhysicBody::GetWorld() const
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								{
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								    return world_;
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											2019-10-18 11:50:46 +08:00
										 
									 
								 
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								}
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								}  // namespace physics
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								}  // namespace kiwano
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