Magic_Game/src/kiwano/base/Module.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/base/Module.h>
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#include <kiwano/render/RenderContext.h>
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namespace kiwano
{
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ModuleContext::ModuleContext(ModuleList& modules)
: index_(-1)
, modules_(modules)
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{
}
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ModuleContext::~ModuleContext() {}
void ModuleContext::Next()
{
index_++;
for (; index_ < (int)modules_.size(); index_++)
{
this->Handle(modules_.at(index_));
}
}
RenderModuleContext::RenderModuleContext(ModuleList& modules, RenderContext& ctx)
: ModuleContext(modules)
, render_ctx(ctx)
{
render_ctx.BeginDraw();
}
RenderModuleContext::~RenderModuleContext()
{
render_ctx.EndDraw();
}
void RenderModuleContext::Handle(Module* m)
{
m->OnRender(*this);
}
UpdateModuleContext::UpdateModuleContext(ModuleList& modules, Duration dt)
: ModuleContext(modules)
, dt(dt)
{
}
void UpdateModuleContext::Handle(Module* m)
{
m->OnUpdate(*this);
}
EventModuleContext::EventModuleContext(ModuleList& modules, Event* evt)
: ModuleContext(modules)
, evt(evt)
{
}
void EventModuleContext::Handle(Module* m)
{
m->HandleEvent(*this);
}
Module::Module() {}
void Module::SetupModule() {}
void Module::DestroyModule() {}
void Module::OnRender(RenderModuleContext& ctx)
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{
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ctx.Next();
}
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void Module::OnUpdate(UpdateModuleContext& ctx)
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{
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ctx.Next();
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}
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void Module::HandleEvent(EventModuleContext& ctx)
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{
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ctx.Next();
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}
} // namespace kiwano