147 lines
2.9 KiB
C++
147 lines
2.9 KiB
C++
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// Copyright (c) 2018-2019 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <kiwano-physics/Shape.h>
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#include <kiwano-physics/World.h>
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namespace kiwano
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{
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namespace physics
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{
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Shape::Shape()
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: shape_(nullptr)
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{
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}
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Shape::Shape(b2Shape* shape)
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: shape_(shape)
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{
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}
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b2Shape* Shape::GetB2Shape()
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{
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return shape_;
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}
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const b2Shape* Shape::GetB2Shape() const
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{
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return shape_;
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}
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void Shape::SetB2Shape(b2Shape* shape)
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{
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shape_ = shape;
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}
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//
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// CircleShape
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//
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CircleShape::CircleShape()
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: Shape(&circle_)
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, circle_()
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, radius_(0.f)
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{
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}
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CircleShape::CircleShape(float radius)
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: CircleShape()
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{
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Set(radius);
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}
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void CircleShape::Set(float radius)
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{
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radius_ = radius;
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}
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void CircleShape::FitWorld(World* world)
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{
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KGE_ASSERT(world);
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circle_.m_radius = world->Stage2World(radius_);
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}
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//
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// BoxShape
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//
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BoxShape::BoxShape()
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: Shape(&polygon_)
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, polygon_()
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{
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}
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BoxShape::BoxShape(Vec2 const& size)
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: BoxShape()
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{
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Set(size);
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}
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void BoxShape::Set(Vec2 const& size)
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{
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box_size_ = size;
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}
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void BoxShape::FitWorld(World* world)
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{
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KGE_ASSERT(world);
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b2Vec2 box = world->Stage2World(box_size_);
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polygon_.SetAsBox(box.x / 2, box.y / 2);
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}
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//
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// PolygonShape
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//
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PolygonShape::PolygonShape()
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: Shape(&polygon_)
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, polygon_()
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{
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}
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PolygonShape::PolygonShape(Vector<Point> const& vertexs)
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: PolygonShape()
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{
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Set(vertexs);
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}
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void PolygonShape::Set(Vector<Point> const& vertexs)
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{
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vertexs_ = vertexs;
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}
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void PolygonShape::FitWorld(World* world)
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{
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KGE_ASSERT(world);
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Vector<b2Vec2> b2vertexs;
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b2vertexs.reserve(vertexs_.size());
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for (const auto& v : vertexs_)
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{
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b2vertexs.push_back(world->Stage2World(v));
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}
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polygon_.Set(&b2vertexs[0], static_cast<int32>(b2vertexs.size()));
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}
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}
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}
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