Magic_Game/src/kiwano/math/Vec2.hpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/math/Scalar.h>
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namespace kiwano
{
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namespace math
{
template <typename _Ty>
struct Vec2T
{
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using ValueType = _Ty;
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ValueType x;
ValueType y;
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Vec2T()
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: x(ValueType(0))
, y(ValueType(0))
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{
}
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Vec2T(ValueType x, ValueType y)
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: x(x)
, y(y)
{
}
Vec2T(const Vec2T& other)
: x(other.x)
, y(other.y)
{
}
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inline ValueType Length() const
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{
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return static_cast<ValueType>(math::Sqrt(static_cast<float>(x * x + y * y)));
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}
inline bool IsOrigin() const
{
return (x == 0) && (y == 0);
}
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inline void Set(ValueType x, ValueType y)
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{
this->x = x;
this->y = y;
}
inline const Vec2T operator+(const Vec2T& other) const
{
return Vec2T(x + other.x, y + other.y);
}
inline const Vec2T operator-(const Vec2T& other) const
{
return Vec2T(x - other.x, y - other.y);
}
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inline const Vec2T operator*(ValueType val) const
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{
return Vec2T(x * val, y * val);
}
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inline const Vec2T operator/(ValueType val) const
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{
return Vec2T(x / val, y / val);
}
inline const Vec2T operator-() const
{
return Vec2T(-x, -y);
}
inline Vec2T& operator+=(const Vec2T& other)
{
x += other.x;
y += other.y;
return (*this);
}
inline Vec2T& operator-=(const Vec2T& other)
{
x -= other.x;
y -= other.y;
return (*this);
}
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inline Vec2T& operator*=(ValueType val)
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{
x *= val;
y *= val;
return (*this);
}
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inline Vec2T& operator/=(ValueType val)
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{
x /= val;
y /= val;
return (*this);
}
inline bool operator==(const Vec2T& other) const
{
return (x == other.x) && (y == other.y);
}
inline bool operator!=(const Vec2T& other) const
{
return (x != other.x) || (y != other.y);
}
};
} // namespace math
} // namespace kiwano