Magic_Game/src/kiwano/render/Renderer.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/render/Renderer.h>
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#include <kiwano/core/event/WindowEvent.h>
#include <kiwano/platform/Application.h>
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namespace kiwano
{
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Renderer::Renderer()
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: vsync_(true)
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, clear_color_(Color::Black)
{
}
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void Renderer::SetupModule()
{
WindowPtr window = Application::GetInstance().GetMainWindow();
MakeContextForWindow(window);
}
void Renderer::DestroyModule()
{
Destroy();
}
void Renderer::HandleEvent(Event* evt)
{
if (evt->IsType<WindowResizedEvent>())
{
auto window_evt = dynamic_cast<WindowResizedEvent*>(evt);
Resize(window_evt->width, window_evt->height);
}
}
void Renderer::BeginDraw()
{
KGE_ASSERT(render_ctx_);
render_ctx_->BeginDraw();
}
void Renderer::EndDraw()
{
KGE_ASSERT(render_ctx_);
render_ctx_->EndDraw();
}
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} // namespace kiwano