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								// Copyright (c) 2018-2019 Kiwano - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include <kiwano-physics/Body.h>
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								#include <kiwano-physics/World.h>
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								namespace kiwano
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								{
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									namespace physics
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									{
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										Body::Body()
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											: ignore_rotation_(false)
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											, body_(nullptr)
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											, actor_(nullptr)
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											, world_(nullptr)
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										{
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										}
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										Body::Body(b2Body* body, Actor* actor)
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											: Body()
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										{
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											SetB2Body(body);
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											SetActor(actor);
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										}
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										Body::~Body()
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										{
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											if (world_)
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											{
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												world_->RemoveBody(this);
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											}
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										}
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										BodyPtr Body::Create(World* world, Actor* actor)
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										{
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											BodyPtr body = new Body;
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											if (body)
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											{
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												body->world_ = world;
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												if (world)
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												{
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													b2BodyDef def;
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													b2Body* b2body = world->GetB2World()->CreateBody(&def);
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													body->SetB2Body(b2body);
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												}
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												body->SetActor(actor);
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												body->UpdateFromActor();
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											}
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											return body;
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										}
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										Fixture Body::AddShape(Shape* shape, float density, float friction, float restitution)
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										{
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											KGE_ASSERT(body_ && world_);
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											if (shape)
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											{
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												return Fixture::Create(this, shape, density, friction, restitution);
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											}
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											return Fixture();
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										}
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										Fixture Body::AddCircleShape(float radius, float density)
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										{
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											return AddShape(&CircleShape(radius), density);
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										}
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										Fixture Body::AddBoxShape(Vec2 const& size, float density)
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										{
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											return AddShape(&BoxShape(size), density);
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										}
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										Fixture Body::AddPolygonShape(Vector<Point> const& vertexs, float density)
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										{
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											return AddShape(&PolygonShape(vertexs), density);
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										}
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										Fixture Body::AddEdgeShape(Point const& p1, Point const& p2, float density)
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										{
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											return AddShape(&EdgeShape(p1, p2), density);
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										}
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										Fixture Body::AddChainShape(Vector<Point> const& vertexs, bool loop, float density)
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										{
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											return AddShape(&ChainShape(vertexs, loop), density);
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										}
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										void Body::RemoveFixture(Fixture const& fixture)
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										{
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											if (fixture.GetB2Fixture())
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											{
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												b2Fixture* ptr = const_cast<b2Fixture*>(fixture.GetB2Fixture());
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												body_->DestroyFixture(ptr);
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											}
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										}
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										Point Body::GetPosition() const
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										{
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											KGE_ASSERT(body_ && world_);
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											return world_->World2Stage(body_->GetPosition());
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										}
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										Point Body::GetLocalPoint(Point const& world) const
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										{
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											KGE_ASSERT(body_ && world_);
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											return world_->World2Stage(body_->GetLocalPoint(world_->Stage2World(world)));
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										}
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										Point Body::GetWorldPoint(Point const& local) const
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										{
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											KGE_ASSERT(body_ && world_);
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											return world_->World2Stage(body_->GetWorldPoint(world_->Stage2World(local)));
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										}
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											2019-10-23 16:49:34 +08:00
										 
									 
								 
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							 | 
							
							
										void Body::ApplyForce(Vec2 const& force, Point const& point, bool wake)
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										{
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											KGE_ASSERT(body_ && world_);
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											body_->ApplyForce(b2Vec2(force.x, force.y), world_->Stage2World(point), wake);
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										}
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										void Body::ApplyForceToCenter(Vec2 const& force, bool wake)
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										{
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											KGE_ASSERT(body_ && world_);
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											body_->ApplyForceToCenter(b2Vec2(force.x, force.y), wake);
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										}
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										void Body::ApplyTorque(float torque, bool wake)
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										{
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											KGE_ASSERT(body_ && world_);
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											body_->ApplyTorque(torque, wake);
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										}
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											2019-10-18 11:50:46 +08:00
										 
									 
								 
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										void Body::SetB2Body(b2Body* body)
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										{
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											body_ = body;
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											if (body_)
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											{
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												body_->SetUserData(this);
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											}
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										}
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										void Body::UpdateActor()
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										{
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											if (actor_ && body_)
							 | 
						
					
						
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											{
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												if (world_)
							 | 
						
					
						
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												{
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													actor_->SetPosition(world_->World2Stage(body_->GetPosition()));
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												}
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												else
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												{
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													actor_->SetPosition(World2Stage(body_->GetPosition()));
							 | 
						
					
						
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												}
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											2019-10-22 16:49:34 +08:00
										 
									 
								 
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												if (!ignore_rotation_)
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												{
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													actor_->SetRotation(math::Radian2Angle(body_->GetAngle()));
							 | 
						
					
						
							| 
								
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							 | 
							
							
												}
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-18 11:50:46 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
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							 | 
							
							
										}
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							| 
								
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							| 
								
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							 | 
							
							
										void Body::UpdateFromActor()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
											if (actor_ && body_)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											{
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-22 16:49:34 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												float rotation = ignore_rotation_ ? body_->GetAngle() : math::Angle2Radian(actor_->GetRotation());
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2019-10-18 11:50:46 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (world_)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													body_->SetTransform(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														world_->Stage2World(actor_->GetPosition()),
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-22 16:49:34 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														rotation
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-18 11:50:46 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
													);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													body_->SetTransform(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
														Stage2World(actor_->GetPosition()),
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-22 16:49:34 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
														rotation
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-18 11:50:46 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
													);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-22 16:49:34 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-18 11:50:46 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |